Sensor for one-time only callbacks. More...
#include <Inventor/sensors/SoOneShotSensor.h>
Public Member Functions | |
SoOneShotSensor () | |
SoOneShotSensor (SoSensorCB *func, void *data) | |
virtual | ~SoOneShotSensor () |
Sensor for one-time only callbacks.
A one-shot sensor is triggered once after it is scheduled, when the delay queue is processed. Like all delay queue sensors, one-shot sensors with a non-zero priority are just added to the delay queue when scheduled; if they are scheduled again before the delay queue is processed nothing happens, and they are guaranteed to be called only once when the delay queue is processed. For example, a one-shot sensor whose callback redraws the scene might be scheduled whenever the scene graph changes and whenever a window-system event reporting that the window changed size occurs. By using a one-shot, the scene will only be redrawn once even if a window-changed-size event occurs just after the scene graph is modified (or if several window-changed-size events occur in a row).
Calling schedule() in the callback is a useful way of getting something to happen repeatedly as often as possible, while still handling events and timeouts.
A priority 0 one-shot sensor isn't very useful, since scheduling it is exactly the same as directly calling its callback .
SoIdleSensor, SoDelayQueueSensor
SoOneShotSensor::SoOneShotSensor | ( | ) |
Default constructor.
SoOneShotSensor::SoOneShotSensor | ( | SoSensorCB * | func, | |
void * | data | |||
) |
Constructor that takes the callback function and data to be called when the sensor is triggered.
virtual SoOneShotSensor::~SoOneShotSensor | ( | ) | [virtual] |
Destroys the sensor, freeing up any memory associated with it after unscheduling it.