Device settings management class More...
#include <Inventor/devices/SoGLDeviceSettings.h>
Public Member Functions | |
virtual int | getParameterCount () const =0 |
virtual SbString | getParameterIdbyIndex (const unsigned int index) const =0 |
virtual SbString | getParameter (const SbString &pParameterId) const =0 |
virtual bool | setParameter (const SbString &pParameterId, const SbString &pParameterValue)=0 |
virtual SbString | getSettingName () const =0 |
virtual bool | setSettingName (const SbString &pPredefinedSettingName)=0 |
virtual int | getSettingsCount () const =0 |
virtual SbString | getSettingNameByIndex (const unsigned int index) const =0 |
virtual bool | applySettings () const =0 |
Static Public Member Functions | |
static void | initClass () |
static void | exitClass () |
Friends | |
std::ostream & | operator<< (std::ostream &os, const SoGLDeviceSettings &profile) |
This class provides functions to query and modify information about OpenGL device settings. A setting is a vendor defined collection of device dependent parameters like "Stereo - Enable", "Antialiasing ? Mode" or "Vertical Sync". NVIDIA calls this a "driver profile". Parameters can be set as a group using setSettingName(), with a predefined name, or one by one using setParameter().
Applications should only create an SoDeviceSettings object using the SoGLDevice method getDeviceSettings() (see below).
Device settings should be changed before any rendering is done, i.e. before the OpenGL render context is created.
Setting and parameter changes do not take effect until applySettings() is called.
Changes should only affect the current running application (but this may depend on the graphics board vendor and driver installed).
The settings and parameters that can be queried through this interface may not correspond to the parameters displayed by the graphics board vendor's "control panel" application. This depends on the vendor and the driver installed.
#include <Inventor/devices/SoGLDevice.h> SoGLDevice* gldevice = SoGLDevice::getDevice(0); SoGLDeviceSettings* devSettings = gldevice->getDeviceSettings(); if (devSettings) { devSettings->setSettingName( "Workstation App - Dynamic Streaming" ); devSettings->applySettings(); }
virtual bool SoGLDeviceSettings::applySettings | ( | ) | const [pure virtual] |
Apply changes to the setting and/or parameters.
static void SoGLDeviceSettings::exitClass | ( | ) | [static] |
Cleans SoDeviceSettings.
virtual SbString SoGLDeviceSettings::getParameter | ( | const SbString & | pParameterId | ) | const [pure virtual] |
Returns current value of specified parameter in current setting.
The value is converted to a string.
virtual int SoGLDeviceSettings::getParameterCount | ( | ) | const [pure virtual] |
Returns number of parameters in current setting.
virtual SbString SoGLDeviceSettings::getParameterIdbyIndex | ( | const unsigned int | index | ) | const [pure virtual] |
Returns the name of the parameter with the specified index in the current setting.
Use getParameterCount() to get the number of parameters in the current setting. For example "Ambient Occlusion", "Anisotropic filtering mode", "Anisotropic filtering setting", "Antialiasing - Behavior Flags", "Preferred OpenGL GPU", etc.
virtual SbString SoGLDeviceSettings::getSettingName | ( | ) | const [pure virtual] |
Returns the name of the current setting (vendor defined list of parameters).
virtual SbString SoGLDeviceSettings::getSettingNameByIndex | ( | const unsigned int | index | ) | const [pure virtual] |
Returns the name of the specified setting.
See getSettingsCount to get the number of settings available.
virtual int SoGLDeviceSettings::getSettingsCount | ( | ) | const [pure virtual] |
Returns the number of vendor defined settings.
Depends on the graphics board and driver version.
static void SoGLDeviceSettings::initClass | ( | ) | [static] |
Initializes SoDeviceSettings.
virtual bool SoGLDeviceSettings::setParameter | ( | const SbString & | pParameterId, | |
const SbString & | pParameterValue | |||
) | [pure virtual] |
Set the value of a parameter in the current setting.
virtual bool SoGLDeviceSettings::setSettingName | ( | const SbString & | pPredefinedSettingName | ) | [pure virtual] |
Set a setting (vendor defined list of parameters) by name.
See getSettingsCount and getSettingNameByIndex to retrieved predefined list of settings.
std::ostream& operator<< | ( | std::ostream & | os, | |
const SoGLDeviceSettings & | profile | |||
) | [friend] |
Prints information about the device settings.