SoFragmentShader Class Reference
[Shaders]

VSG extension Node that defines a fragment shader. More...

#include <Inventor/nodes/SoFragmentShader.h>

Inheritance diagram for SoFragmentShader:
SoShaderObject SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 SoFragmentShader ()
virtual ShaderType getShaderType () const

Static Public Member Functions

static SoType getClassTypeId ()
static SbBool isSupported (SoShaderObject::SourceType sourceType, SoState *state=NULL)
static unsigned int getMaxTextureImageUnit ()

Detailed Description

VSG extension Node that defines a fragment shader.

This node defines a fragment shader.

See SoShaderProgram for general information about using shaders and shader parameters.

See parent class SoShaderObject for details about using the inherited fields.

Notes:

FILE FORMAT/DEFAULT

SEE ALSO

SoGeometryShader, SoShaderObject, SoShaderProgram, SoTessellationControlShader, SoTessellationEvaluationShader, SoUniformShaderParameter, SoVertexShader

See related examples:

InteractiveThresholding, MarkerPicking, OverlayDisplay, ShadersBrowser, CustomAlgebraicShape, CustomComputeColor, GPUGeometry, InterleavedVertexAttribFeedback, SimpleVertexAttribFeedback, VertexAttribFeedback, AnimatedFlag, GeometryShader, PixelLighting, shadowShader, ToonShading, MedicalDentalCurveUnfolding, MedicalMultiChannel, MedicalCutting, MedicalGammaCorrection, MedicalSimpleShader, MedicalMultiTransferFunctions, AmplitudeVelocity, SimpleShader, VolumeProjection, VolumeTransform


Constructor & Destructor Documentation

SoFragmentShader::SoFragmentShader (  ) 

Constructor.


Member Function Documentation

static SoType SoFragmentShader::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoShaderObject.

static unsigned int SoFragmentShader::getMaxTextureImageUnit (  )  [static]

Returns the maximum number of texture image units.

virtual ShaderType SoFragmentShader::getShaderType (  )  const [inline, virtual]

Returns the shader type.

Implements SoShaderObject.

virtual SoType SoFragmentShader::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoShaderObject.

static SbBool SoFragmentShader::isSupported ( SoShaderObject::SourceType  sourceType,
SoState state = NULL 
) [static]

Indicates if fragment shaders in the specified language are supported by your graphics board.

When using a debug build of Open Inventor, some "no context available" warning messages may be generated. You can ignore them or see SoGLExtension for an example of using SoGLContext to avoid them.


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 12 Feb 2024
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http://www.openinventor.com/