Rectilinear surface mesh abstract interface. More...
#include <MeshVizXLM/mesh/MiSurfaceMeshRectilinear.h>
Public Member Functions | |
virtual const MiSurfaceGeometryRectilinear & | getGeometry () const =0 |
virtual const MiSurfaceMeshRectilinear * | getNewClone () const |
Protected Member Functions | |
virtual std::ostream & | toStream (std::ostream &s) const |
This interface is similar to MiSurfaceMeshRegular except that the nodes are not equally spaced along each axis. Nodes are defined by a set of NUMI points on I, NUMJ points on J. Thus each cell is still a parallelogram but its surface depends on the spacing between two consecutive values of I and J.
MiSurfaceMeshCurvilinear, MiSurfaceMeshRegular, MiSurfaceMeshUnstructured
virtual const MiSurfaceGeometryRectilinear& MiSurfaceMeshRectilinear::getGeometry | ( | ) | const [pure virtual] |
Returns the geometry of this mesh.
Implemented in MeXSurfaceMeshRectilinear.
virtual const MiSurfaceMeshRectilinear* MiSurfaceMeshRectilinear::getNewClone | ( | ) | const [inline, virtual] |
Gets a new clone of this mesh. This method creates and returns a new instance of the class of this object by copying all fields of this instance. The application is responsible for deleting the new instance returned. This method is not pure virtual because it is not always necessary to get a copy of a mesh. However the mesh instances returned by any extraction method are always cloneable. By default this method throws an exception of type MiAbstractMethodError.
Reimplemented in MeXSurfaceMeshRectilinear.
virtual std::ostream& MiSurfaceMeshRectilinear::toStream | ( | std::ostream & | s | ) | const [inline, protected, virtual] |
Performs an output operation on a stream which is returned afterward. This method is protected since only called by the output operator <<. This method is not pure virtual and output by default the geometry and topology of a mesh. Whenever a different output is needed, this method can be implemented in the subclass to get a different output format. No std::ostream& operator << needs to be defined in any subclass. This allows you to benefit from the virtual inheritance when using the output operator on an abstract class.
Implements MiMesh.