00001 /*======================================================================= 00002 * Copyright 1991-1996, Silicon Graphics, Inc. 00003 * ALL RIGHTS RESERVED 00004 * 00005 * UNPUBLISHED -- Rights reserved under the copyright laws of the United 00006 * States. Use of a copyright notice is precautionary only and does not 00007 * imply publication or disclosure. 00008 * 00009 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND: 00010 * Use, duplication or disclosure by the Government is subject to restrictions 00011 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights 00012 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or 00013 * in similar or successor clauses in the FAR, or the DOD or NASA FAR 00014 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc., 00015 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311. 00016 * 00017 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY 00018 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION, 00019 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY 00020 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON 00021 * GRAPHICS, INC. 00022 **=======================================================================*/ 00023 /*======================================================================= 00024 ** Author : Paul S. Strauss (MMM yyyy) 00025 **=======================================================================*/ 00026 /*======================================================================= 00027 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00028 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00029 *** *** 00030 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00031 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00032 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00033 *** *** 00034 *** RESTRICTED RIGHTS LEGEND *** 00035 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00036 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00037 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00038 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00039 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00040 *** *** 00041 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00042 *** BORDEAUX, FRANCE *** 00043 *** ALL RIGHTS RESERVED *** 00044 **=======================================================================*/ 00045 /*======================================================================= 00046 ** Modified by : VSG (MMM YYYY) 00047 **=======================================================================*/ 00048 00049 00050 #ifndef _SO_GL_MODEL_MATRIX_ELEMENT 00051 #define _SO_GL_MODEL_MATRIX_ELEMENT 00052 00053 #include <Inventor/elements/SoModelMatrixElement.h> 00054 #include <SoDeprecationRules.h> 00055 00081 SoEXTENDER_Documented class SoDEPRECATED SoGLModelMatrixElement : public SoModelMatrixElement 00082 { 00083 SO_ELEMENT_HEADER(SoGLModelMatrixElement); 00084 00085 public: 00089 virtual void push(SoState *state); 00093 virtual void pop(SoState *state, const SoElement *prevTopElement); 00094 00095 private: 00096 00098 virtual void init(SoState *state); 00099 00100 private: 00101 // Initializes the SoGLModelMatrixElement class 00102 static void initClass(); 00103 static void exitClass(); 00104 00105 private: 00106 // Overrides SoModelMatrixElement::makeEltIdentity() to print an 00107 // error message 00108 virtual void makeEltIdentity(); 00109 00110 // Sets the matrix in an instance to the given matrix. Assumes 00111 // that the passed matrix contains the correct combination of view 00112 // and model matrices. This method will call glLoadMatrix with the 00113 // new matrix unless the 'sendToGL' parameter is explicitly FALSE. 00114 virtual void setElt(const SbMatrix &matrix, SbBool sendToGL = TRUE); 00115 00116 // Multiplies into the matrix in an instance 00117 virtual void multElt(const SbMatrix &matrix); 00118 00119 // Each of these performs the appropriate operation on the matrix 00120 // in an instance 00121 virtual void translateEltBy(const SbVec3f &translation); 00122 virtual void rotateEltBy(const SbRotation &translation); 00123 virtual void scaleEltBy(const SbVec3f &scaleFactor); 00124 virtual SbMatrix pushMatrixElt(); 00125 virtual void popMatrixElt(const SbMatrix &m); 00126 00127 00128 virtual void pushForwardMatrixElt(SbMatrix& m, SbMatrix& f); 00129 00130 virtual void popForwardMatrixElt(const SbMatrix &m, const SbMatrix &f); 00131 00132 // Update the shader state matrix 00133 virtual void updateShaderStateMatrix(SoState *state) ; 00134 00135 virtual ~SoGLModelMatrixElement(); 00136 00137 private: 00139 void setShaderModelMatrix(SoState *state); 00140 00141 // We need to save the state to access the viewing matrix 00142 SoState *m_state; 00143 00144 // And we need to remember the nodeId of the viewing matrix 00145 // element to see if it changes between pushMatrixElt() and 00146 // popMatrixElt(). 00147 uint64_t viewEltNodeId; 00148 }; 00149 00150 #endif /* _SO_GL_MODEL_MATRIX_ELEMENT */ 00151 00152 00153