00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : G.TALLEC (Oct 2006) 00022 **=======================================================================*/ 00023 00024 #ifndef _SO_DIRECT_VIZ_ENVIRONMENT_SHADER_ELEMENT 00025 #define _SO_DIRECT_VIZ_ENVIRONMENT_SHADER_ELEMENT 00026 00027 #include <Inventor/elements/SoElement.h> 00028 #include <Inventor/elements/SoReplacedElement.h> 00029 #include <Inventor/misc/SoState.h> 00030 #include <Inventor/errors/SoDebugError.h> 00031 #include <Inventor/SoLists.h> 00032 00033 class SoDirectVizEnvironmentShader; 00034 00035 SoDEPRECATED_CLASS(9500, "No longer supported.") SoDirectVizEnvironmentShaderElement :public SoReplacedElement{ 00036 00037 SO_ELEMENT_HEADER(SoDirectVizEnvironmentShaderElement); 00038 00039 public: 00040 00041 static void set(SoState *state, SoNode *node); 00042 00043 static const SoDirectVizEnvironmentShader *get(SoState *state); 00044 00045 void setShader(SoDirectVizEnvironmentShader *shader){ 00046 00047 _shader = shader; 00048 } 00049 00050 private: 00051 00053 virtual void init(SoState *state); 00054 00055 private: 00056 static void initClass(); 00057 static void exitClass(); 00058 00059 private: 00060 00061 // list of shaders nodes 00062 SoDirectVizEnvironmentShader *_shader; 00063 00064 virtual ~SoDirectVizEnvironmentShaderElement(); 00065 }; 00066 00067 #endif 00068 00069 00070