SoLDMProximityVisitor Class |
Note: This API is now obsolete.
Proximity Visitor.
Namespace: OIV.LDM
The SoLDMProximityVisitor type exposes the following members.
Name | Description | |
---|---|---|
![]() | SoLDMProximityVisitor | Constructor. |
Name | Description | |
---|---|---|
![]() | CombineParentWeight | This function combines the current tile weight with its parent. |
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | GetCullWeight | Assigns a weight based on distance to the center of the screen. |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() | GetMVPMatrixPtr | Returns the model view projection matrix to assign a weight based on the viewpoint. |
![]() | GetROIWeight | Assigns a weight based on distance to ROI. |
![]() | GetScreenResCullWeight | Assigns a weight based on voxel size in pixel. |
![]() | GetSurfaceGeomWeight | Assigns a weight based on distance to a surface geometry. |
![]() | GetTileWeight | Method in charge of evaluating the weight of the tile tileID according to the SoLDMGeometry node. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetVolumeGeomWeight | Assigns a weight based on distance to a data set geometry. |
![]() | IsCulled(SbBox3f, Single) | Calls IsCulled(tileBox, distToScreenCenter, 7). (Inherited from SoLDMTileVisitor.) |
![]() | IsCulled(SbBox3f, Single, Int32) | TODO: doc with graph (default behavior graph) |
![]() | Reset | Reset notification (the data has changed). |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | ValuationChangeNotify | Notify of a change of evaluator (change visitor type). |
This class is only needed for advanced users who intend to extend or replace internal LDM algorithms.
<font color="#0000FF">NOTE:</font> This class does not exist in Open Inventor 10.0 and later.
This visitor assigns weight to a tile based on the tile's distance to the geometry and the tile's distance to the ROI associated to the geometry. The tiles are loaded first on the geometry and second by forming a hull around it.