SoLDMResourceManagerSetTex3VVizLoadRate Method |
Note: This API is now obsolete.
Sets the total number of tiles allowed to be loaded in texture memory per frame (for all data sets).
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.36.0 (9.9.36.0)
Syntax[ObsoleteAttribute("See documentation for more details")]
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
public static void SetTex3VVizLoadRate(
int loadRate
)
<ObsoleteAttribute("See documentation for more details")>
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
Public Shared Sub SetTex3VVizLoadRate (
loadRate As Integer
)
public:
[ObsoleteAttribute(L"See documentation for more details")]
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
static void SetTex3VVizLoadRate(
int loadRate
)
[<ObsoleteAttribute("See documentation for more details")>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
static member SetTex3VVizLoadRate :
loadRate : int -> unit
Parameters
- loadRate
- Type: SystemInt32
Remarks
See Also