SoBumpMappingProperty Class |
Note: This API is now obsolete.
Bump mapping property node.
Namespace: OIV.FXViz.Nodes
The SoBumpMappingProperty type exposes the following members.
Name | Description | |
---|---|---|
![]() | SoBumpMappingProperty | Constructor. |
Name | Description | |
---|---|---|
![]() | AffectsState | Returns true if a node has an effect on the state during traversal. |
![]() | Callback | (Overrides SoNodeCallback(SoCallbackAction).) |
![]() | Copy | Calls Copy(false). (Inherited from SoNode.) |
![]() | Copy(Boolean) | Creates and returns an exact copy of the node. |
![]() | CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) |
![]() | CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. |
![]() | Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) |
![]() | Distribute | (Inherited from SoNode.) |
![]() | DoAction | (Overrides SoNodeDoAction(SoAction).) |
![]() | EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). |
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. |
![]() | Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. |
![]() | GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. |
![]() | GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). |
![]() | GetBoundingBox | (Inherited from SoNode.) |
![]() | GetEventIn | Returns a the eventIn with the given name. |
![]() | GetEventOut | Returns the eventOut with the given name. |
![]() | GetField | Returns a the field of this object whose name is fieldName. |
![]() | GetFieldName | Returns the name of the given field in the fieldName argument. |
![]() | GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() | GetMatrix | (Inherited from SoNode.) |
![]() | GetName | Returns the name of an instance. |
![]() | GetPrimitiveCount | (Inherited from SoNode.) |
![]() | GetRenderUnitID | (Inherited from SoNode.) |
![]() | GetStringName | (Inherited from SoBase.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GLRender | (Overrides SoNodeGLRender(SoGLRenderAction).) |
![]() | GLRenderBelowPath | (Inherited from SoNode.) |
![]() | GLRenderInPath | (Inherited from SoNode.) |
![]() | GLRenderOffPath | (Inherited from SoNode.) |
![]() | GrabEventsCleanup | (Inherited from SoNode.) |
![]() | GrabEventsSetup | (Inherited from SoNode.) |
![]() | HandleEvent | (Inherited from SoNode.) |
![]() | HasDefaultValues | Returns true if all of the object's fields have their default values. |
![]() | IsBoundingBoxIgnoring | This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored. |
![]() | IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. |
![]() | IsOverride | Returns the state of the override flag. |
![]() ![]() | IsSupported | Indicates if bump mapping is supported by your graphics board. |
![]() | IsSynchronizable | Gets the ScaleViz synchronizable state of this object. |
![]() | Pick | (Inherited from SoNode.) |
![]() | RayPick | (Inherited from SoNode.) |
![]() | Search | (Inherited from SoNode.) |
![]() | Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. |
![]() | SetName | (Inherited from SoBase.) |
![]() | SetOverride | Turns the override flag on or off. |
![]() | SetSynchronizable | Sets this to be a ScaleViz synchronizable object. |
![]() | SetToDefaults | Sets all fields in this object to their default values. |
![]() | ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) |
![]() | Touch | Marks an instance as modified, simulating a change to it. |
![]() | Write | (Inherited from SoNode.) |
Name | Description | |
---|---|---|
![]() | IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) |
![]() | isEyeDistanceAttenuation | Eye distance attenuation. |
![]() | isOnlyClosestLightUsed | Indicates if only the closest light (relative to the shape) is used or if all lights are used. |
![]() | isShadowed | Activates/deactivates the lighting of unlit areas. |
![]() | normalMapSpace | Specifies in which space normals in the normal map are expressed. |
![]() | textureFormat | Indicates if the specified bump map texture in SoTexture2 is a height map or a normal map. |
![]() | UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
This node defines the current bump mapping properties for all subsequent shapes. However, currently, only SoFaceSet, SoQuadMesh, and SoTriangleStripSet support bump mapping. Two categories of properties can be defined:
Texture properties
Appearance properties
Texture Properties: The format of the bump map texture stored within the SoTexture2 is given by the textureFormat field. The SoTextureUnit.mappingMethod field indicates if the texture stored within SoTexture2 node is a bump map texture or not. This texture can be a "height map", which is a grayscale texture of height (TextureFormat.HEIGHT_MAP), or a "normal map", which is a 3-component texture of normals (TextureFormat.NORMAL_MAP) with x, y, and z corresponding to the red, green, and blue components respectively.
If the current SoTexture2 node does not contain a 3-component texture, specifying normal map format will have no bump mapping effect.
For a height map format, only the first component of each pixel is used. A height map texture is converted internally to a normal map.
Each normal in the normal map texture can be expressed either in the space of the object called "modeling space" or in the space of the face called "tangent space". The normalMapSpace field allows you to specify the desired coordinate system. The tangent space coordinate system is convenient for applying repetitive wrinkle patterns.
Appearance Properties: OpenGL Gouraud lighting is deactivated when a shape is rendered using the bump mapping technique. A pixel shader and a vertex shader are used instead for computing the lighting contribution per pixel according to the normals stored in the normal map.
Depending on the hardware capabilities, the number of passes (maximum 3) necessary to render a shape also depends on the number of lights, brightness of the shape, and texturing (or not) of the shape. In order to select a compromise between rendering quality and rendering performance, several fields are available:
isOnlyClosestLightUsed: Indicates if only the closest light to the shape is used for the lighting computation. true (default) improves performance by decreasing the number of rendering passes.
isEyeDistanceAttenuation: Prevents a bumped face from smoothing with camera distance. Setting true reduces performance.
isShadowed: Activate/deactivate the self-shadow based on the geometric normal. Setting true reduces performance.
BumpMappingProperty {
normalMapSpace | MODEL_SPACE |
isShadowed | false |
isEyeDistanceAttenuation | false |
isOnlyClosestLightUsed | true |
textureFormat | NORMAL_MAP |
SoGLRenderAction, SoCallbackAction Sets the current properties linked to the bump mapping. Sets: SoBumpMappingPropertyElement