SoLDMResourceParametersmaxTilesInTexMem Property |
Note: This API is now obsolete.
Maximum number of 3D tiles in texture memory for this data set.
Namespace: OIV.LDM.Nodes
[EditorBrowsableAttribute(EditorBrowsableState.Never)] [ObsoleteAttribute("See documentation for more details")] public SoSFInt32 maxTilesInTexMem { get; }
Each tile needed for volume rendering (SoVolumeRender) and volume geometry must be stored in GPU memory as a 3D texture. Changing this number will automatically adjust the field maxTexMemory (maximum amount of texture memory). Default is maxTexMemory/(tileSize in MB).
Only maxTexMemory can be used. Field as no more any effect on others parametersObsoletesince Open Inventor 9100 No longer used.