public class SoFenceSlice extends SoSlice
axis
field to form (in effect) an oblique slice. The default axis is Z, so the 2D points are treated as (X,Y) values. The points may be outside the 3D extent of the volume, but only the portion of the slice inside the volume will be drawn (subject to region of interest and other clipping nodes).
A similar effect could be obtained using volume geometry (e.g. SoVolumeFaceSet
), but SoFenceSlice
is more convenient and is optimized for this specific case.
The 2D coordinates are interpreted according to the following table. See the code example below.
The The Optionally a bump mapping effect may be applied. Normal vectors are automatically computed from the data value gradient. The Notes:
Please see
FenceSlice {
Action behavior:
See also:
For a non-RGBA (scalar valued) volume, each voxel's RGBA value is determined by the current
Fence axis Coordinate axes
X Y , Z
Y Z , X
Z X , Y
SoDataRange
and SoTransferFunction
. The current diffuse color and transparency (set, for example, with an SoMaterial
node) modify the appearance of the slice. This means that, for example, the current transparency can be used as a
global alpha value to modulate the overall opacity of the slice. For an RGBA volume each voxel's RGBA value comes directly from the volume data.
interpolation
field controls how the texture is interpolated.
alphaUse
field (SoSlice
) controls how the voxel's alpha component is used when drawing the fence slice.
enableBumpMapping
and bumpScale
fields (SoSlice
) control whether bump mapping is active and the intensity of the effect.
The volume size and orientation (like geometry) can be modified by transformation nodes in the scene graph and this in turn modifies the appearance of volume visualization nodes. However the same transformation must be applied to the volume data node and all volume visualization nodes associated with that volume. So effectively any transformation nodes that affect the volume must be placed before the volume data node.
The entire slice is pickable, even where it is transparent as a result of the current transfer function. Currently SoFenceSlice
does not provide an SoDetail
object.
Interpolation is specified using the interpolation
field. The default (LINEAR) does bi-linear interpolation between voxel values. The NEAREST value can be used to display individual voxels. For best image quality we recommend using the MULTISAMPLE_12 value.
By default VolumeViz maps the entire range of the voxel's data type (e.g. 0..65535 for unsigned short) into the colormap. This is often correct for byte (8 bit) voxels, but seldom correct for 16 bit voxels and never correct for floating point voxels. Use an SoDataRange
node to specify the actual (or desired) range of data values to be mapped. Also use an SoDataRange
node to implement brightness/contrast control like the Window/Level setting commonly used with medical images.
Volume primitives can be clipped using a region of interest (SoROI
), geometry (SoVolumeClippingGroup
) and/or height fields (SoUniformGridClipping
). They are also clipped by OpenGL clipping planes (SoClipPlane
), but we recommend using the VolumeViz clipping nodes instead.
The color of each voxel is modulated by the current diffuse color in the traversal state. The default diffuse color is 0.8,0.8,0.8. This results in full intensity values in the color map being displayed as 80% intensity. Therefore we recommend adding an SoMaterial
node before the slice and setting its diffuseColor field to full white (1,1,1).
SoTransferFunction
) used for volume rendering (SoVolumeRender
) assigns transparency (alpha < 1) to some voxel values. If you want to use the same color map for slice rendering, but render the slice completely opaque, set the alphaUse
field to ALPHA_OPAQUE. This overrides the alpha values in the color map (or an RGBA volume). However it does not affect transparency assigned using an SoMaterial
node.
SoMaterial
node and set its transparency field (keeping alphaUse set to ALPHA_AS_IS). Effectively a scale factor 1-transparency is applied to each voxel's alpha value.
SoGLRenderAction
.
The edges of the voxels can also be rendered. See options in the SoVolumeRenderingQuality
node.
The current SoVolumeShader
node, if any, allows custom shaders to be defined for special computation or rendering effects, including blending multiple volumes.
For backward compatibility, the default tile size is still only 64. This is quite small for modern CPU/GPU hardware. The smaller the tile size, the larger the total number of tiles that must be managed by VolumeViz. This overhead can be significant, especially for operations that require reloading the data textures on the GPU, for example, changing the data range (SoDataRange
). For smaller volumes, like 512^3, it can be efficient to set the tile size large enough to contain the entire volume. For very large volumes, larger tile sizes are efficient for SoVolumeRender
but somewhat inefficient for slice rendering because complete tiles must be loaded even though the slice only uses part of the data. Applications should experiment.
For volumes stored in LDM file format, the tile size must be specified when the volume is converted to LDM (see SoConverter
and the "-t" option). For other data data formats the tile size can be specified using the SoVolumeData
node's
ldmResourceParameters field, but only after setting the
filename field or calling the setReader() method.
VolumeViz always manages data as "tiles", regardless of the data format. In many cases VolumeViz must create (or uncompress) the tiles at run time. These cases include in-memory volumes, any volume reader that does not implement the readTile() method (this includes all built-in formats except LDM, e.g. DICOM, SEGY, ...) and compressed LDM format files. If this variable is true (the default), VolumeViz only keeps a small cache of created/uncompressed tiles in CPU memory. If a tile's data is needed and that tile is not in the cache, the tile must be recreated. This overhead can be significant, especially for operations that require recreating all the data textures on the GPU, for example changing the data range (SoDataRange
). We recommend setting this variable to false (see SoPreferences
) unless saving CPU memory is critical.
This node needs a graphic card with support for GLSL shader, vertex buffer objects (VBO) and framebuffer object (FBO). Use the isSupported()
method to check if the current graphics board can render a FenceSlice.
SoObliqueSlice
for a complete code example. The following shows how to set up the axis
and points
fields of SoFenceSlice
.
File format/default:
Fence slice on Y axis (Colt example data set):
Fence slice on X axis (Colt example data set):
Fence slice on Z axis (Colt example data set):
}
points [ ]
axis Z
interpolation LINEAR
alphaUse ALPHA_BINARY
useRGBA false
alternateRep NULL
enableBumpMapping false
bumpScale 1.0
SoGLRenderAction
Draws a textured shape based on current SoVolumeData
, SoTransferFunction
, and SoROI
nodes.
SoGetBoundingBoxAction
Computes the bounding box that encloses the fence slice.
SoVolumeData
, SoDataRange
, SoTransferFunction
, SoROI
, SoSlice
SoObliqueSlice
, SoOrthoSlice
, SoFenceSliceDetail
Modifier and Type | Class and Description |
---|---|
static class |
SoFenceSlice.AxisType |
SoSlice.AlphaUses
SoVolumeShape.Compositions, SoVolumeShape.Interpolations
SoShape.ShapeTypes
Inventor.ConstructorCommand
Modifier and Type | Field and Description |
---|---|
SoSFEnum<SoFenceSlice.AxisType> |
axis
Extrusion axis: X, Y, or Z.
|
SoMFVec2f |
points
Set of points defining a lineset.
|
static int |
X
Deprecated.
Use
SoFenceSlice.AxisType.X instead. |
static int |
Y
Deprecated.
Use
SoFenceSlice.AxisType.Y instead. |
static int |
Z
Deprecated.
Use
SoFenceSlice.AxisType.Z instead. |
ALPHA_AS_IS, ALPHA_BINARY, ALPHA_OPAQUE, alphaUse, alternateRep, bumpScale, enableBumpMapping, largeSliceSupport, useRGBA
ALPHA_BLENDING, composition, COMPOSITION_LAST, CUBIC, interpolation, LINEAR, MAX_INTENSITY, MIN_INTENSITY, MULTISAMPLE_12, NEAREST, SUM_INTENSITY, TRILINEAR
boundingBoxIgnoring, LINES, POINTS, POLYGONS, TEXT
VERBOSE_LEVEL, ZeroHandle
Constructor and Description |
---|
SoFenceSlice()
Constructor.
|
Modifier and Type | Method and Description |
---|---|
static boolean |
isSupported()
Calls isSupported((com.openinventor.inventor.misc.SoState)null).
|
static boolean |
isSupported(SoState state)
Returns true if graphic card can render an
SoFenceSlice . |
intersect
getShapeType, isPrimitiveRestartAvailable, isPrimitiveRestartAvailable
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
dispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizable
getAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreads
@Deprecated public static final int X
SoFenceSlice.AxisType.X
instead.@Deprecated public static final int Y
SoFenceSlice.AxisType.Y
instead.@Deprecated public static final int Z
SoFenceSlice.AxisType.Z
instead.public final SoMFVec2f points
axis
is:
All points should be inside the 3D extent of the volume.
public final SoSFEnum<SoFenceSlice.AxisType> axis
public static boolean isSupported()
public static boolean isSupported(SoState state)
SoFenceSlice
.
GPU must support GLSL. When using a debug build of Open Inventor, some "no context available" warning messages may be generated. You can ignore them or see SoGLExtension
for an example of using SoGLContext
to avoid them.Generated on January 23, 2025, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com