public class SoVRMLIndexedFaceSet extends SoVRMLIndexedShape
<font color="#0000FF">NOTE:</font> This class does not exist in Open Inventor 10.0 and later.
OpenGL vertex arrays are used
colorIndex, normalIndex, and texCoordIndex fields are exactly identical to the coordIndex field, or are set to their default value (i.e., -1).
This section describes the expected behavior of the node in a conforming VRML97 browser application. In some cases, the application is responsible for implementing portions of the expected behavior. Open Inventor viewer classes and IVF classes implement some of the application behaviors.
This section may reference portions of the VRML97 specification that are not present in this help file. The complete VRML97 spec is available at
The SoVRMLIndexedFaceSet node represents a 3D shape formed by constructing faces (polygons) from vertices listed in the coord field. The coord field must contain an SoVRMLCoordinate node. SoVRMLIndexedFaceSet uses the indices in its coordIndex field to specify the polygonal faces. An index of -1 indicates that the current face has ended and the next one begins. The last face may (but does not have to be) followed by a -1. If the greatest index in the coordIndex field is N, then the SoVRMLCoordinate node must contain N+1 coordinates (indexed as 0-N). SoVRMLIndexedFaceSet is specified in the local coordinate system and is affected by parent transformations.
For descriptions of the coord , normal , and texCoord fields, see the SoVRMLCoordinate, SoVRMLNormal, and SoVRMLTextureCoordinate nodes.
See "Concepts - Lighting Model" for details on lighting equations and the interaction between textures, materials, and geometries.
If the color field is not NULL then it must contain an SoVRMLColor node, whose colors are applied to the vertices or faces of the SoVRMLIndexedFaceSet as follows:
SoVRMLIndexedFaceSet. There must be at least as many indices in the colorIndex field as there are faces in the SoVRMLIndexedFaceSet. If the greatest index in the colorIndex field is N, then there must be N+1 colors in the SoVRMLColor node. The colorIndex field must not contain any negative entries.
SoVRMLIndexedFaceSet in order. There must be at least as many colors in the SoVRMLColor node as there are faces.
SoVRMLIndexedFaceSet in exactly the same manner that the coordIndex field is used to choose coordinates for each vertex from the SoVRMLCoordinate node. The colorIndex field must contain at least as many indices as the coordIndex field, and must contain end-of-face markers (-1) in exactly the same places as the coordIndex field. If the greatest index in the colorIndex field is N, then there must be N+1 colors in the SoVRMLColor node.
coordIndex field is used to choose colors from the SoVRMLColor node. If the greatest index in the coordIndex field is N, then there must be N+1 colors in the SoVRMLColor node.
If the normal field is NULL, then the browser should automatically generate normals, using creaseAngle to determine if and how normals are smoothed across shared vertices.
If the normal field is not NULL, then it must contain an SoVRMLNormal node, whose normals are applied to the vertices or faces of the SoVRMLIndexedFaceSet in a manner exactly equivalent to that described above for applying colors to vertices/faces.
If the texCoord field is not NULL, then it must contain an SoVRMLTextureCoordinate node. The texture coordinates in that node are applied to the vertices of the SoVRMLIndexedFaceSet as follows:
SoVRMLIndexedFaceSet in exactly the same manner that the coordIndex field is used to choose coordinates for each vertex from the SoVRMLCoordinate node. The texCoordIndex field must contain at least as many indices as the coordIndex field, and must contain end-of-face markers (-1) in exactly the same places as the coordIndex field. If the greatest index in the texCoordIndex field is N, then there must be N+1 texture coordinates in the SoVRMLTextureCoordinate node.
coordIndex array is used to choose texture coordinates from the SoVRMLTextureCoordinate node. If the greatest index in the coordIndex field is N, then there must be N+1 texture coordinates in the SoVRMLTextureCoordinate node.
If the texCoord field is NULL, a default texture coordinate mapping is calculated using the bounding box of the shape. The longest dimension of the bounding box defines the S coordinates, and the next longest defines the T coordinates. If two or all three dimensions of the bounding box are equal, then ties should be broken by choosing the X, Y, or Z dimension in that order of preference. The value of the S coordinate ranges from 0 to 1, from one end of the bounding box to the other. The T coordinate ranges between 0 and the ratio of the second greatest dimension of the bounding box to the greatest dimension. See the figure below for an illustration of default texture coordinates for a simple box shaped SoVRMLIndexedFaceSet with a bounding box with X dimension twice as large as the Z dimension which is twice as large as the Y dimension:
See the introductory "Concepts - Geometry" section for a description of the ccw, solid, convex, and creaseAngle fields.
NOTE: An indexed face set may not render or pick correctly if any of its polygons are self-intersecting or non-planar.
File format/default:
VRMLIndexedFaceSet {
| color | NULL |
| coord | NULL |
| normal | NULL |
| texCoord | NULL |
| ccw | true |
| colorIndex | [] |
| colorPerVertex | true |
| convex | true |
| coordIndex | [] |
| creaseAngle | 0 |
| normalIndex | [] |
| normalPerVertex | true |
| solid | true |
| texCoordIndex | [] |
| metadata | NULL |
Action behavior:
SoGLRenderAction, SoRayPickAction, SoGetBoundingBoxAction, SoCallbackAction
| SoMFint32 | set_colorIndex |
| SoMFint32 | set_coordIndex |
| SoMFint32 | set_normalIndex |
| SoMFint32 | set_texCoordIndex |
SoSFNode | set_color |
SoSFNode | set_coord |
SoSFNode | set_normal |
SoSFNode | set_texCoord |
SoSFNode | set_metadata |
SoSFNode | color_changed |
SoSFNode | coord_changed |
SoSFNode | normal_changed |
SoSFNode | texCoord_changed |
SoSFNode | metadata_changed |
SoShape.ShapeTypesInventor.ConstructorCommand| Modifier and Type | Field and Description |
|---|---|
SoSFBool |
ccw
Deprecated.
Indicates whether the vertices are ordered in a counterclockwise direction when viewed from the outside (true) or in a clockwise direction (false).
|
SoSFBool |
convex
Deprecated.
Indicates whether faces of a shape are convex (true).
|
SoSFFloat |
creaseAngle
Deprecated.
Indicates the minimum angle (in radians) between two adjacent face normals required to form a sharp crease at the edge when default normals are computed and used.
|
SoSFBool |
solid
Deprecated.
If you know that the shape encloses a volume, set this value to true.
|
colorIndex, coordIndex, normalIndex, texCoordIndexcolor, colorPerVertex, coord, normal, normalPerVertex, texCoordmetadataboundingBoxIgnoring, LINES, POINTS, POLYGONS, TEXTVERBOSE_LEVEL, ZeroHandle| Constructor and Description |
|---|
SoVRMLIndexedFaceSet()
Deprecated.
Constructor.
|
getShapeType, isPrimitiveRestartAvailable, isPrimitiveRestartAvailableaffectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, writecopyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaultsdispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizablegetAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreadspublic final SoSFBool ccw
public final SoSFBool solid
public final SoSFBool convex
public final SoSFFloat creaseAngle
Generated on July 23, 2025, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com