public class SoVertexProperty extends SoNode
SoVertexShape
. An SoVertexProperty
node can be used as a child of a group node in a scene graph, in which case the properties it specifies are inherited by subsequent shape nodes in the graph. It can also be directly referenced as the VertexProperty SoSFField of a vertex-based shape, bypassing scene graph inheritance.
When directly referenced by a VertexProperty SoSFField of a vertex-based shape, the SoVertexProperty
node is the most efficient way of specifying vertex-based shapes. Use of the directly referenced SoVertexProperty
node results in significantly faster scene rendering than scene graph inheritance of vertex properties, provided all required vertex properties are specified in the SoVertexProperty
node.
Because the class SoVertexProperty
is derived from SoNode
, a vertex property node can be inserted as a child node in a scene graph. When inserted as a node in a scene graph, the SoVertexProperty
node is traversed as any other property node and the properties it specifies are inherited by subsequent shape nodes in the scene graph. It specifies the current material and normal bindings, and can be used to specify the current 3D coordinates, the current normals, the current texture coordinates, the current diffuse colors, and the current transparencies.
All multiple-valued fields in the SoVertexProperty
node are optional. If a field is not present (i.e. if it has 0 values), then shapes that require the missing information are required to obtain it from the current traversal state. However, users are cautioned that, for optimal performance, the vertex property node should be referenced as the VertexProperty field of an SoVertexShape
, and should specify in its fields all values required to render that shape.
Fields: The various fields in a vertex property node can be used in place of corresponding fields in other property nodes, as follows: The If setOverride() was called on an If the transparency type is The default transparency algorithm is SCREEN_DOOR. To get a nice appearance for transparent objects you must change this to another value, for example, BLEND or DELAYED_BLEND, using the setTransparencyType method in the Viewer class or using an The The VertexProperty {
Action behavior:
See also:
vertex
field contains 3D coordinates, as in the point field of an SoCoordinate3
node. The normal
field contains normal vectors, as in the vector field of the SoNormal
node. The orderedRGBA
field contains packed colors in the hexadecimal format 0xrrggbbaa , where rr is the red value (between 00 and 0xFF hex) gg is the green value (between 00 and 0xFF hex) bb is the blue value (between 00 and 0xFF hex) aa is the alpha value (between 00 = transparent and 0xFF = opaque). The packed colors are equivalent to an SoPackedColor
node, and provide values for both diffuse color and transparency. The texCoord
field replaces the point field of the SoTextureCoordinate2
node. If one of these nodes appears higher in the scene graph and setOverride(true) was called on that node, those values are used instead of the corresponding field of the vertex property node.
Note: Calling setIgnored(true) on the fields of this node has no effect on its behavior.
Color: SoMaterial
node higher in the scene graph and either the
diffuseColor field or the
transparency field is not ignored (setIgnored()), then the
color and transparency values from the SoMaterial
node are used instead of the values in the SoVertexProperty
. It is not currently possible to override just the color or just the transparency. If you want, for example, to force transparency to 0 (making all geometry opaque), use an SoTransparencyType
node with the
type field set to NO_TRANSPARENCY.
Transparency: SoGLRenderAction.SCREEN_DOOR()
, only the first transparency value will be used. With other transparency types, multiple transparencies will be used.
SoTransparencyType
node. See SoGLRenderAction
for a discussion of transparency algorithms and rendering order.
Material binding: materialBinding
field replaces the value field of the SoMaterialBinding
node. The materialBinding
field in a directly referenced SoVertexProperty
node has no effect unless there is a nonempty orderedRGBA
field, in which case the material binding specifies the assignment of diffuse colors and alpha values to the shape. The materialBinding
field can take as value any of the material bindings supported by Open Inventor.
Normal binding: normalBinding
field replaces the value field of the SoNormalBinding
node. The normalBinding
field of a directly referenced SoVertexProperty
node has no effect unless there is a nonempty normal
field, in which case the normal binding specifies the assignment of normal vectors to the shape. The value of the normalBinding
field can be any of the normal bindings supported by Open Inventor.
File format/default:
}
vertex [ ]
normal [ ]
texCoord [ ]
texCoord3 [ ]
orderedRGBA [ ]
materialBinding OVERALL
normalBinding PER_VERTEX_INDEXED
forceSending false
SoGLRenderAction
, SoCallbackAction
, SoPickAction
When traversed in a scene graph, sets coordinates, normals, texture coordinates, diffuse colors, transparency, normal binding and material binding in current traversal state. If not traversed, has no effect on current traversal state associated with action. The normalBinding field has no effect if there are no normals. The materialBinding has no effect if there are no packed colors. Sets: SoCoordinateElement
, SoNormalElement
, SoNormalBindingElement
, SoLazyElement
SoMaterialBindingElement
, SoTextureCoordinateElement
SoGetBoundingBoxAction
When traversed in a scene graph, sets coordinates in current traversal state. If not traversed, has no effect on current traversal state associated with action. Sets: SoCoordinateElement
SoIndexedTriangleStripSet
, SoIndexedFaceSet
, SoIndexedLineSet
, SoTriangleStripSet
, SoLineSet
, SoFaceSet
, SoPointSet
, SoQuadMesh
, SoVertexShape
, SoIndexedShape
, SoNonIndexedShape
Modifier and Type | Class and Description |
---|---|
static class |
SoVertexProperty.Bindings
Binding.
|
Inventor.ConstructorCommand
Modifier and Type | Field and Description |
---|---|
SoSFBool |
forceSending
Forces the texture coordinates to be sent to OpenGL even if no texture is bound.
|
SoSFEnum<SoVertexProperty.Bindings> |
materialBinding
Material binding.
|
SoMFVec3f |
normal
Normal vector(s).
|
SoSFEnum<SoVertexProperty.Bindings> |
normalBinding
Normal binding.
|
SoMFUInt32 |
orderedRGBA
Packed color(s), including transparencies.
|
static int |
OVERALL
Deprecated.
Use
SoVertexProperty.Bindings.OVERALL instead. |
static int |
PER_FACE
Deprecated.
Use
SoVertexProperty.Bindings.PER_FACE instead. |
static int |
PER_FACE_INDEXED
Deprecated.
Use
SoVertexProperty.Bindings.PER_FACE_INDEXED instead. |
static int |
PER_PART
Deprecated.
Use
SoVertexProperty.Bindings.PER_PART instead. |
static int |
PER_PART_INDEXED
Deprecated.
Use
SoVertexProperty.Bindings.PER_PART_INDEXED instead. |
static int |
PER_VERTEX
Deprecated.
Use
SoVertexProperty.Bindings.PER_VERTEX instead. |
static int |
PER_VERTEX_INDEXED
Deprecated.
Use
SoVertexProperty.Bindings.PER_VERTEX_INDEXED instead. |
SoMFVec2f |
texCoord
2D texture coordinate(s).
|
SoMFVec3f |
texCoord3
3D texture coordinate(s).
|
SoMFVec3f |
vertex
Vertex coordinate(s).
|
VERBOSE_LEVEL, ZeroHandle
Constructor and Description |
---|
SoVertexProperty()
Creates an
SoVertexProperty node with default settings. |
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
dispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizable
getAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreads
@Deprecated public static final int OVERALL
SoVertexProperty.Bindings.OVERALL
instead.@Deprecated public static final int PER_PART
SoVertexProperty.Bindings.PER_PART
instead.@Deprecated public static final int PER_PART_INDEXED
SoVertexProperty.Bindings.PER_PART_INDEXED
instead.@Deprecated public static final int PER_FACE
SoVertexProperty.Bindings.PER_FACE
instead.@Deprecated public static final int PER_FACE_INDEXED
SoVertexProperty.Bindings.PER_FACE_INDEXED
instead.@Deprecated public static final int PER_VERTEX
SoVertexProperty.Bindings.PER_VERTEX
instead.@Deprecated public static final int PER_VERTEX_INDEXED
SoVertexProperty.Bindings.PER_VERTEX_INDEXED
instead.public final SoMFVec3f vertex
public final SoMFVec2f texCoord
public final SoMFVec3f texCoord3
public final SoSFBool forceSending
public final SoMFVec3f normal
public final SoSFEnum<SoVertexProperty.Bindings> normalBinding
public final SoMFUInt32 orderedRGBA
public final SoSFEnum<SoVertexProperty.Bindings> materialBinding
public SoVertexProperty()
SoVertexProperty
node with default settings.Generated on January 23, 2025, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com