public class SoIndexedNurbsSurface extends SoShape
uKnotVector
and vKnotVector
fields specify floating-point arrays of values; the values are the coordinates of the knot points in the surface, and you must enter them in non-decreasing order. The numUControlPoints
and numVControlPoints
fields specify the number of control points the surface will have in the U and V parametric directions, and will use the current coordinates that are indexed from the coordIndex
field.
You can get a surface of minimum order (2) in the U or V directions by specifying two more knots than control points in that direction and having at least two control points in that direction. This surface would appear creased in one direction.
You can get a surface of maximum order (8) in the U or V directions by specifying eight more knots than control points in that direction and having at least eight control points in that direction.
The control points of the NURBS surface are transformed by the current cumulative transformation. The surface is drawn with the current light model and drawing style. The coordinates, normals, and texture coordinates of a surface are generated, so you cannot bind explicit normals or texture coordinates to a NURBS surface. The first material in the state is applied to the entire surface.
The surface is trimmed according to the currently defined profiles curves.
When default texture coordinates are applied to a NURBS surface, the edges of the texture square are stretched to fit the surface. The axes of the texture are called S and T; S is horizontal and T is vertical. The axes of the NURBS surface are called U and V; U is horizontal and V is vertical. You can also define texture coordinates explicitly with the S,T location point, the knot vectors, and the current texture coordinates.
NOTE:
SoComplexity.type
== SCREEN_SPACE. Be careful as tessellation may take a significant amount of time when the camera is very close to the surface.
SoComplexity.type
== OBJECT_SPACE and OIV_FORCE_GLU_NURB is not set), an Open Inventor NURBS algorithm is used.
File format/default:
IndexedNurbsSurface {
numUControlPoints | 0 |
numVControlPoints | 0 |
numSControlPoints | 0 |
numTControlPoints | 0 |
coordIndex | 0 |
uKnotVector | 0 |
vKnotVector | 0 |
sKnotVector | 0 |
tKnotVector | 0 |
textureCoordIndex | -1 |
Action behavior:
SoGLRenderAction
Draws the surface based on the current coordinates, material, and so on.
SoRayPickAction
Picks the surface based on the current coordinates and transformation.
SoGetBoundingBoxAction
Computes the bounding box that encloses all control points of the surface with the current transformation applied to them. Sets the center to the average of the control points.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle approximating the surface.
See also:
SoFullSceneAntialiasing
, SoIndexedNurbsCurve
, SoNurbsSurface
, SoProfile
SoShape.ShapeTypes
Inventor.ConstructorCommand
Modifier and Type | Field and Description |
---|---|
SoMFInt32 |
coordIndex
Coordinate indices.
|
SoSFInt32 |
numSControlPoints
Number of control points in the S direction.
|
SoSFInt32 |
numTControlPoints
Number of control points in the T direction.
|
SoSFInt32 |
numUControlPoints
Number of control points in the U direction.
|
SoSFInt32 |
numVControlPoints
Number of control points in the V direction.
|
SoMFFloat |
sKnotVector
The knot vectors in the S direction.
|
SoMFInt32 |
textureCoordIndex
Texture coordinate indices.
|
SoMFFloat |
tKnotVector
The knot vectors in the T direction.
|
SoMFFloat |
uKnotVector
The knot vectors in the U direction.
|
SoMFFloat |
vKnotVector
The knot vectors in the V direction.
|
boundingBoxIgnoring, LINES, POINTS, POLYGONS, TEXT
VERBOSE_LEVEL, ZeroHandle
Constructor and Description |
---|
SoIndexedNurbsSurface()
Creates an indexed NURBS surface node with default settings.
|
getShapeType, isPrimitiveRestartAvailable, isPrimitiveRestartAvailable
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
dispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizable
getAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreads
public final SoSFInt32 numUControlPoints
public final SoSFInt32 numVControlPoints
public final SoMFInt32 coordIndex
public final SoMFFloat uKnotVector
public final SoMFFloat vKnotVector
public final SoSFInt32 numSControlPoints
public final SoSFInt32 numTControlPoints
public final SoMFInt32 textureCoordIndex
public final SoMFFloat sKnotVector
public final SoMFFloat tKnotVector
Generated on January 23, 2025, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com