public class SoCallback extends SoNode
In some cases, implementing a new node class (a so-called custom node) derived from one of the existing classes is the best and cleanest solution. But for simple cases, and for prototyping, an SoCallback
node may solve the problem.
You can use this node to get values from the traversal state list using the SoElement
classes and, conversely, to modify values in the traversal state list. For example, SoLineWidthElement
contains the current line width and is normally set by an SoDrawStyle
node.
You can also use this node to make OpenGL calls while rendering, i.e. when an SoGLRenderAction
is applied to the scene graph. If you do, be careful not to interfere with Open Inventor's use of OpenGL and be careful to follow render caching rules. This is discussed further below.
In general you should not use an SoCallback
node to count the number of "frames" rendered. You're really counting the number of render traversals and the scene graph may be traversed multiple times to render a single frame. During a render traversal you can get the actual frame count by calling the SoGLRenderAction
method getFrameCounter(). See below how to determine if the current action is a render action.
Create the node: Getting a value from the traversal state list requires access to the Most actions do a straightforward “depth first” traversal of the scene graph. In other words, nodes are visited exactly as organized in the scene graph. But SoGLRenderAction’s traversal of the scene graph for rendering is much more complex. The “behavior” implied by the structure of the scene graph is always respected. For example nodes inherit traversal state from above/left and
OpenGL calls:
A common use for an
Render caching:
One of the most important and most effective optimizations in Open Inventor is automatic building of “render caches” (mainly at If the callback makes OpenGL calls and has no dependency on other data, then in most cases the If the callback modifies the Open Inventor traversal state based on information from other nodes in the scene graph, then you may be able to get that information from the In a few cases, the callback node may not be cacheable, depending on what it does. If a callback node relies on any information outside of Inventor that may change (such as a global application variable), it should not be cached, because the callback function will not be executed when the render cache is valid (
File format/default:
Callback {
Action behavior:
See also:
Callback: The callback function registered with the node will be executed during traversal of the scene graph by various Open Inventor actions (not only the render action). Actions commonly applied to the scene graph include SoGLRenderAction
, SoHandleEventAction
, SoRayPickAction
, SoGetBoundingBoxAction
, SoSearchAction
and SoCallbackAction
. You should consider which actions the function should, or should not, be executed for. For example, calling OpenGL functions requires a current OpenGL context and is generally only possible during an SoGLRenderAction
traversal. In the callback you can check the action type, for example:
Or create node and callback in-line:
Callbacks that modify the Open Inventor traversal state, e.g. setting SoLineWidthElement
, generally should do that for all actions.
SoState
object for the current traversal. This information (and more) is available from the SoAction
object passed to the callback. Modifying a value in the traversal state list requires the SoState
object and, in most cases, a reference to the node setting the element. This information is also available from the SoAction
object as the "tail" node of the action's current path, which is updated for each node visited as the action traverses the scene graph. Getting and modifying the traversal state is shown in the next example. The goal is to highlight some line geometry by making the lines 3X wider than whatever the current line width is. We get the current line width from the traversal state, multiply by three, then set the new line width in the state.
Cautions:
SoSeparator
nodes save and restore traversal state. However you cannot assume that there is a single traversal that exactly follows the structure of the scene graph. For example, some parts of the scene graph may be traversed “out of order” to simulate transparency correctly and the scene graph may be traversed multiple times to implement rendering effects like shadows. Because of this, there are some limitations on what can be done in the callback function.
This may cause Open Inventor to crash. If such a change is required, schedule an SoOneShotSensor
and do the work in the sensorÂ’s callback function. This function will be called at a safe time when no traversal is being done and the change will take effect on the next traversal.
This causes notification, which is inefficient during traversal and may cause sensors to trigger with undesired results. Also, some fields, if changed, invalidate information that is cached during traversal and may result in incorrect rendering.
Think about whether it is really necessary to make this change during the render traversal. If your callback is responding to a change in the traversal state, then it may be possible (and generally is safer) to use the "Observer" pattern and attach an SoNodeSensor
or SoFieldSensor
to the node or field of interest. For example, attach an SoFieldSensor
to the position field of the camera (see the viewerÂ’s getCamera() method) to make decisions based on the distance from the camera to some geometry.
Whenever possible, make changes to attributes and properties by setting elements in the traversal state list instead of changing field values. For example, line width can (and should) be changed by setting the SoLineWidthElement
. You can even control which child of an SoSwitch
node is traversed, using the SoSwitchElement
. See the "Action Behavior" section of each property nodeÂ’s documentation to see which elements it uses.
If it is necessary to change a field based on information obtained during traversal, the best solution is to use an SoOneShotSensor
as described in the previous point. The next best solution is to temporarily disable notification on the node that contains the field (see SoNode.enableNotify()
).
SoCallback
node is to call specific OpenGL functions during the render traversal that Open Inventor does not provide a node for. In general this is quite possible, because Open Inventor itself uses OpenGL for rendering. However there are issues to consider and because of newer nodes that have been added to Open Inventor it is less necessary than with older versions. Here are some general guidelines:
In other words, do not make unnecessary calls directly to OpenGL. For example, use the SoViewport
node to change the OpenGL viewport, use the SoDepthBuffer
node to change the OpenGL depth buffer test and so on.
ItÂ’s not easy to document all these cases. When in doubt send a question to the Hotline. In some cases it might be necessary to push and pop the OpenGL state (using two SoCallback
nodes), but push/pop should be avoided for best performance.
Many of these calls require the GPU to wait for all pending operations to finish before responding. This can significantly reduce performance. Get state information from the Open Inventor traversal state (SoElement
) whenever possible. If querying information that doesnÂ’t change, only do the query once. If necessary, pushing and popping OpenGL state (glPushAttrib) is more efficient than querying and restoring state.
SoSeparator
nodes) for “static” parts of the scene graph. A render cache encapsulates geometry and state (attributes and properties) that can be rendered without scene graph traversal. One advantage is that geometry in a render cache can be optimized for best performance. Another important advantage is that when an SoSeparator
has a valid render cache, Open Inventor does not need to traverse its children, avoiding the CPU time to traverse those nodes. In general you should try to ensure that your SoCallback
node can be render cached. In most cases SoCallback
nodes can be cached even if they access/set traversal state, set OpenGL state or even render geometry using direct OpenGL calls.
SoCallback
node can be part of a render cache because the OpenGL calls will be recorded as part of the render cache. For example, an SoCallback
node that simply calls glEnable() to enable GL_POINT_SPRITE probably can be safely render cached.
SoElement
object(s) set by those nodes. See the line width example above. In that case the SoCallback
node can be part of a render cache, because Open Inventor remembers that the render cache has a dependency on the specific value of the element(s) whose “get” method was called. On subsequent traversals, if the element’s value matches the saved value, then the render cache is still valid and be used. If the element’s value has changed, then the render cache is automatically discarded and the SoSeparator’s children are traversed, so the SoCallback
nodeÂ’s callback will be called again. On later traversals, if the value of the element is no longer changing, Open Inventor will eventually rebuild the render cache. The line width example above can be safely render cached.
SoCallback
will not be traversed). Also, if the callback node renders geometry that changes often, then it probably should not be cached. We can imagine other cases where the callback function must be executed on every traversal. For example a temporary callback that prints a debug message on every traversal. To prevent Inventor from automatically creating a cache, call the SoCacheElement
's invalidate() method in the callback function. But keep in mind that when you do this, it prevents caching by the callback node's parent and that node's parent and every SoSeparator
up to the top of the scene graph. To minimize the performance hit, try to only put non-cacheable nodes near the top of the scene graph. Here is a non-cacheable callback:
}
SoGLRenderAction
, SoGetBoundingBoxAction
, SoPickAction
Calls the specified callback for all actions.
Modifier and Type | Class and Description |
---|---|
static interface |
SoCallback.CB |
Inventor.ConstructorCommand
VERBOSE_LEVEL, ZeroHandle
Constructor and Description |
---|
SoCallback()
Creates a callback node with default settings.
|
Modifier and Type | Method and Description |
---|---|
void |
setCallback(SoCallback.CB cb)
Defines the CB object that will be invoked each time this
nodes is traversed by an action.
|
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
dispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizable
getAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreads
public void setCallback(SoCallback.CB cb)
Generated on January 23, 2025, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com