00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : VSG (MMM YYYY) 00022 **=======================================================================*/ 00023 00024 #ifndef VVIZOUTPUTCOLOR_FRAG_H 00025 #define VVIZOUTPUTCOLOR_FRAG_H 00026 00042 void VVizOutputColor(vec4 color); 00043 00044 // Internal 00045 // color: final VR output color 00046 // firstHitBoundary: depth of boundary 00047 // colorUntilBoundary: accumulated color until we reached boundary 00048 // nprData: Edge detect datas. 00049 // lightProjVertex: 1st hit point expressed in light space. 00050 void VVizOutputColor(vec4 color, float firstHitBoundary, vec4 colorUntilBoundary, vec4 nprData, vec4 lightProjVertex); 00051 00052 #endif 00053 00054 00055