Demonstrates the combinecolormapping in an interactive program.
This program shows how to combine values in a color on a mesh representation.
A hexahedron mesh is loaded at start-up. The full mesh skin is added to the scene.
Press 1 to map the first scalarset. Press 2 to map the second scalarset. Press 3 to combine both scalarsets.
FILES:
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MeshVizXLM/mapping/Tutorial/ColorMapping/Combine/Main.cxx
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MeshVizXLM/mapping/Tutorial/ColorMapping/Combine/TutorialCombineColorMapping.h
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MeshVizXLM/mapping/Tutorial/ColorMapping/Combine/TutorialCombineColorMapping.cxx
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MeshVizXLM/mapping/Tutorial/ColorMapping/Combine/AverageToColorMapping.h
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MeshVizXLM/mapping/Tutorial/Demo.h
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MeshVizXLM/mapping/Tutorial/Demo.cxx
SEE ALSO
SoEventCallback, SoSwitch, MoMesh, MoScalarSet, MoMeshSkin, MoLinearColorMapping, MoCombineColorMapping