Demonstates how to use the new
SoVertexShaderParameterBufferObject node to attach buffer objects to shader attributes.
This node introduces a way to directly attach a buffer object to a shader without having to copy back the data to CPU and use regular shader parameter nodes.
FILES:
-
Inventor/examples/Features/BufferObjects/SoVertexShaderParameter/main.cpp
SEE ALSO
SoBufferedShape
SCREENSHOT: