Demonstrates the skin representation of a quadratic mesh.
This program shows how to visualize a quadratic mesh skin.
A quadratic mesh is loaded at start-up and a skin is applied on it.
Click on the arrow icon to enable keyboard events.
Hit the T key to enable/disable tesselation.
Hit the I/D key to increase/decrease the tessellation accuracy (available only if tessellation is activated).
FILES:
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MeshVizXLM/mapping/QuadraticSkin/main.cxx
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MeshVizXLM/mapping/QuadraticSkin/Demo_QuadraticSkin.h
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MeshVizXLM/mapping/QuadraticSkin/Demo_QuadraticSkin.cxx
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MeshVizXLM/mapping/QuadraticSkin/LinearQuadrangleCell.h
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MeshVizXLM/mapping/QuadraticSkin/QuadraticHexahedronCell.h
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MeshVizXLM/mapping/QuadraticSkin/QuadraticHexahedronCell.cxx
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MeshVizXLM/mapping/QuadraticSkin/QuadraticMesh.h
SEE ALSO
MoMesh, MoScalarSetI, MoMeshSkin, MoTessellator, MiTessellator, MoMaterial, MoPredefinedColorMapping
SCREENSHOT: