SoWinViewer Member List

This is the complete list of members for SoWinViewer, including all inherited members.

Variables | Functions | Enumerations | Enumerator | Typedefs

Variablesdefined in
helpContextIDSoWinComponent
helpContextStringSoWinComponent
helpFileNameSoWinComponent
 
Functionsdefined in
actualRendering()SoWinViewer [virtual]
addFinishCallback(SoWinViewerCB *f, void *userData=NULL)SoWinViewer [inline]
addStartCallback(SoWinViewerCB *f, void *userData=NULL)SoWinViewer [inline]
adjustClippingPlanes()SoWinViewer [virtual]
bindNormalContext()SoWinGLWidget [virtual]
copyView(Time eventTime)SoWinViewer
displayHelp(const char *filename, UINT contextID)SoWinComponent [static]
displayHelp(const SbString &filename, UINT contextID)SoWinComponent [static]
enableDirectViz(SbBool onOrOff)SoWinViewer [virtual]
enableFullRenderingWhenStill(SbBool onOff)SoWinViewer
enableMouseWheelDolly(SbBool onOff)SoWinViewer [inline]
enableSeekWithOrtho(SbBool flag)SoWinViewer [inline, virtual]
getAntialiasing(SbBool &smoothing, int &numPasses) const SoWinRenderArea
getAntialiasingMode() const SoWinGLWidget
getAntialiasingParameters() const SoWinGLWidget
getAntialiasingQuality() const SoWinGLWidget
getAutoClipTolerance() const SoWinViewer [inline]
getBackgroundColor() const SoWinRenderArea [inline]
getBackgroundIndex() const SoWinRenderArea [inline]
getBorderSize()SoWinGLWidget [inline]
getBottomRight()SoWinViewer [virtual]
getBufferingType()SoWinViewer [inline]
getCamera()SoWinViewer [inline]
getCameraSceneGraph()SoWinViewer
getCameraType()SoWinViewer [inline]
getClassName() const SoWinComponent [inline]
getComponent(SoWidget w)SoWinComponent [static]
getCurrentDC()SoWinViewer [virtual]
getCurrentDecimationPercentage()SoWinViewer
getCursor()SoWinGLWidget
getCursorStyle()SoWinViewer [inline]
getDecimationStrategy()SoWinViewer [inline]
getDefaultRedrawPriority()SoWinRenderArea [inline, static]
getDepthValue(int x, int y, float &depth)SoWinViewer [inline]
getDisplay()SoWinComponent [inline]
getDrawStyle(SoWinViewer::DrawType type)SoWinViewer
getFastEditSavePolicy() const SoWinRenderArea [inline]
getFixedPercentage()SoWinViewer [inline]
getFloatingColorBuffer(SbBool &enable, FloatColorBufferSize &size)SoWinRenderArea
getFullSceneAntialiasing(float &quality)SoWinGLWidget
getGLRenderAction() const SoWinRenderArea [inline]
getGoalFramesPerSecond()SoWinViewer [inline]
getGoalNumberOfTriangles()SoWinViewer [inline]
getGraphicConfigTemplate()SoWinGLWidget
getHeadlight()SoWinViewer [inline]
getIconTitle() const SoWinComponent [inline]
getInvalidateCacheMode()SoWinRenderArea
getMPEGRecorder() const SoWinRenderArea [inline, virtual]
getNormalContext()SoWinGLWidget [inline]
getNormalDC() const SoWinGLWidget
getNormalSoContext()SoWinGLWidget [inline, virtual]
getNormalVisual()SoWinGLWidget
getNormalWidget() const SoWinGLWidget
getNormalWindow()SoWinGLWidget [virtual]
getNumSamples()SoWinViewer [inline]
getOverlayBackgroundIndex() const SoWinRenderArea [inline]
getOverlayContext()SoWinGLWidget [inline]
getOverlayDC() const SoWinGLWidget
getOverlayGLRenderAction() const SoWinRenderArea [inline]
getOverlaySceneGraph()SoWinRenderArea [inline]
getOverlaySceneManager() const SoWinRenderArea [inline]
getOverlaySoContext()SoWinGLWidget [inline]
getOverlayVisual()SoWinGLWidget
getOverlayWidget() const SoWinGLWidget
getOverlayWindow()SoWinGLWidget
getParentWidget() const SoWinComponent [inline]
getPickRadius() const SoWinViewer
getPixelFormat()SoWinGLWidget
getPostRenderCallback(const void *&userData) const SoWinRenderArea [inline]
getRedrawPriority() const SoWinRenderArea [inline]
getSceneGraph()SoWinViewer [virtual]
getSceneManager() const SoWinRenderArea [inline]
getSeekTime()SoWinViewer [inline]
getShareContext()SoWinRenderArea
getShellWidget() const SoWinComponent [inline]
getSize()SoWinViewer [virtual]
getSortedTrianglesNumCaches()SoWinRenderArea
getSortedTrianglesSortFrequency()SoWinRenderArea
getStereoBalance()SoWinViewer [virtual]
getStereoOffset()SoWinViewer [virtual]
getStereoViewType()SoWinViewer [virtual]
getTitle() const SoWinComponent [inline]
getTopLeft()SoWinViewer [virtual]
getTransparencyType() const SoWinRenderArea [inline]
getViewerCamera()SoWinViewer [virtual]
getViewport(short &left, short &bottom, short &width, short &height)SoWinViewer [virtual]
getViewportRegion() const SoWinRenderArea [inline]
getWidget() const SoWinComponent [inline]
getWidgetName() const SoWinComponent [inline]
hide()SoWinComponent [virtual]
isAutoClipping() const SoWinViewer [inline]
isAutoRedraw() const SoWinRenderArea [inline]
isBorder() const SoWinGLWidget [inline]
isCameraHeightAnglePreserved() const SoWinViewer [inline, virtual]
isClearBeforeOverlayRender() const SoWinRenderArea [inline]
isClearBeforeRender() const SoWinRenderArea [inline]
isClearZBufferBeforeRender() const SoWinRenderArea [inline]
isCursorEnabled() const SoWinViewer [inline]
isDetailSeek()SoWinViewer [inline]
isDirectVizEnabled() const SoWinViewer [inline]
isDoubleBuffer()SoWinGLWidget [inline]
isDrawToFrontBufferEnable() const SoWinGLWidget [inline]
isFloatingColorBufferSupported()SoWinRenderArea [static]
isFsaaSupported()SoWinGLWidget
isFullRenderingWhenStill()SoWinViewer [inline]
isFullSceneAntialiasingAvailable() const SoWinGLWidget
isFullSceneAntialiasingEnabled() const SoWinGLWidget
isFullSceneAntialiasingHQAvailable() const SoWinGLWidget
isFullSceneAntialiasingHQEnabled() const SoWinGLWidget
isFullScreen() const SoWinComponent
isFullScreenEnable(void) const SoWinComponent
isHeadlight()SoWinViewer [inline]
isSeekMode()SoWinViewer [inline]
isSeekWithOrthoEnabled() const SoWinViewer [inline, virtual]
isStereoAbsoluteAdjustments() const SoWinViewer [inline, virtual]
isStereoActive()SoWinViewer [virtual]
isStereoBalanceNearFrac()SoWinViewer [virtual]
isStereoViewing()SoWinViewer [virtual]
isStereoViewReversed()SoWinViewer [virtual]
isStillNow()SoWinViewer [inline]
isTopLevelShell() const SoWinComponent [inline]
isViewerDoubleBuffer()SoWinViewer [virtual]
isViewing() const SoWinViewer [inline]
isVisible()SoWinComponent
makeNormalCurrent()SoWinGLWidget [virtual]
pasteView(Time eventTime)SoWinViewer
recomputeSceneSize()SoWinViewer [virtual]
redrawOnSelectionChange(SoSelection *s)SoWinRenderArea
redrawOverlayOnSelectionChange(SoSelection *s)SoWinRenderArea
registerDevice(SoWinDevice *d)SoWinRenderArea
removeFinishCallback(SoWinViewerCB *f, void *userData=NULL)SoWinViewer [inline]
removeStartCallback(SoWinViewerCB *f, void *userData=NULL)SoWinViewer [inline]
render()SoWinRenderArea [inline]
renderOverlay()SoWinRenderArea
resetToHomePosition()SoWinViewer [virtual]
reverseStereoView(SbBool reverse)SoWinViewer [virtual]
saveHomePosition()SoWinViewer [virtual]
saveSnapshot(const SbString &filename, bool overwrite=true)SoWinGLWidget
scheduleOverlayRedraw()SoWinRenderArea
scheduleRedraw()SoWinRenderArea
sendEvent(XAnyEvent *anEvent)SoWinRenderArea
setAntialiasing(SbBool smoothing, int numPasses)SoWinRenderArea
SoWinGLWidget::setAntialiasing(const float quality, const SoSceneManager::AntialiasingMode mode=SoSceneManager::AUTO)SoWinGLWidget
SoWinGLWidget::setAntialiasing(SoAntialiasingParameters *advancedParameters)SoWinGLWidget
setAutoClipping(SbBool onOrOff)SoWinViewer
setAutoClipTolerance(float tolerance)SoWinViewer [inline]
setAutoRedraw(SbBool trueOrFalse)SoWinRenderArea
setBackgroundColor(const SbColor &c)SoWinRenderArea
setBackgroundIndex(int index)SoWinRenderArea [inline]
setBorder(SbBool onOrOff)SoWinGLWidget
setBufferingType(SoWinViewer::BufferType type)SoWinViewer
setCamera(SoCamera *cam)SoWinViewer [virtual]
setCameraSceneGraph(SoNode *cameraSceneGraph)SoWinViewer [virtual]
setCameraType(SoType type)SoWinViewer [virtual]
setCameraTypeChangeCallback(SoWinViewerCameraTypeChangeCB *callback, void *userdata)SoWinViewer
setClearBeforeOverlayRender(SbBool trueOrFalse)SoWinRenderArea [inline]
setClearBeforeRender(SbBool trueOrFalse, SbBool zbTrueOrFalse=TRUE)SoWinRenderArea [inline]
setColorMap(int startIndex, int num, const SbColor *colors)SoWinRenderArea
setCursor(Cursor newCursor)SoWinGLWidget
setCursorEnabled(SbBool onOrOff)SoWinViewer [virtual]
setCursorStyle(SoWinViewer::CursorStyle style)SoWinViewer [virtual]
setDecimationPercentageCallback(SoWinViewerDecimationPercentageCB *callback, void *userData=NULL)SoWinViewer
setDecimationStrategy(SoWinViewer::DecimationStrategy strategy)SoWinViewer
setDetailSeek(SbBool onOrOff)SoWinViewer [inline]
setDoubleBuffer(SbBool onOrOff)SoWinViewer [virtual]
setDrawStyle(SoWinViewer::DrawType type, SoWinViewer::DrawStyle style)SoWinViewer
setDrawToFrontBufferEnable(SbBool enableFlag)SoWinGLWidget
setEventCallback(SoWinRenderAreaEventCB *fcn, void *userData=NULL)SoWinRenderArea
setFastEditSavePolicy(SoGLRenderAction::FastEditSavePolicy policy, SbBool fastEditDelayedObjects=FALSE)SoWinRenderArea
setFixedPercentage(float percent)SoWinViewer
setFloatingColorBuffer(SbBool enable, FloatColorBufferSize size=FLOAT_16_COLOR_BUFFER)SoWinRenderArea
setFramesPerSecondCallback(SoWinViewerFPSCB *callback, void *userData=NULL)SoWinViewer
setFullSceneAntialiasing(SbBool enable, float quality=-1.0, int filterMask=SoFullSceneAntialiasing::ALL)SoWinGLWidget
setFullSceneAntialiasingHQ(SbBool enable)SoWinGLWidget
setFullScreen(const SbBool enable)SoWinComponent
setFullScreenEnable(const SbBool enable)SoWinComponent
setGLRenderAction(SoGLRenderAction *ra)SoWinRenderArea
setGoalFramesPerSecond(float goal)SoWinViewer
setGoalNumberOfTriangles(int32_t goal)SoWinViewer
setGraphicConfigTemplate(SoGLGraphicConfigTemplate *gTemplate)SoWinGLWidget
setHeadlight(SbBool onOrOff)SoWinViewer
setIconTitle(const char *newIconTitle)SoWinComponent
setIconTitle(const SbString &newIconTitle)SoWinComponent
setInvalidateCacheMode(SoGLRenderAction::InvalidateCacheMode icm)SoWinRenderArea
setMPEGRecorder(SoMPEGRenderer *recorder)SoWinRenderArea [inline, virtual]
setNormalVisual(XVisualInfo *i)SoWinViewer [virtual]
setNumSamples(int numFrames)SoWinViewer
setOverlayBackgroundIndex(int index)SoWinRenderArea [inline]
setOverlayColorMap(int startIndex, int num, const SbColor *colors)SoWinRenderArea
setOverlayGLRenderAction(SoGLRenderAction *ra)SoWinRenderArea [inline]
setOverlaySceneGraph(SoNode *newScene)SoWinRenderArea
setOverlaySceneManager(SoSceneManager *sm)SoWinRenderArea [inline]
setOverlayVisual(XVisualInfo *vis)SoWinGLWidget [virtual]
setPickRadius(float radius)SoWinViewer
setPixelFormat(int format)SoWinGLWidget [virtual]
setPostRenderCallback(SoWinRenderAreaRenderCB *fcn, void *userData=NULL)SoWinRenderArea [inline]
setPreserveCameraHeightAngle(SbBool flag)SoWinViewer [inline, virtual]
setRedrawPriority(unsigned long priority)SoWinRenderArea [inline]
setSceneGraph(SoNode *newScene)SoWinViewer [virtual]
setSceneManager(SoSceneManager *sm)SoWinRenderArea
setSeekMode(SbBool onOrOff)SoWinViewer [virtual]
setSeekTime(float seconds)SoWinViewer [inline]
setSize(const SbVec2s &size)SoWinComponent
setSortedTrianglesNumCaches(int numCaches)SoWinRenderArea
setSortedTrianglesSortFrequency(int angle)SoWinRenderArea
setStealFocus(SbBool onOrOff)SoWinGLWidget [inline]
setStereoAbsoluteAdjustments(SbBool absolute)SoWinViewer [virtual]
setStereoActive(SbBool activate)SoWinViewer [virtual]
setStereoBalance(float balance, SbBool nearFrac=false)SoWinViewer [virtual]
setStereoOffset(float dist)SoWinViewer [virtual]
setStereoViewing(SbBool onOrOff)SoWinViewer [virtual]
setStereoViewType(SoBaseStereo *stereo)SoWinViewer [virtual]
setTitle(const char *newTitle)SoWinComponent
setTitle(const SbString &newTitle)SoWinComponent
setTransparencyType(SoGLRenderAction::TransparencyType type)SoWinRenderArea
setViewing(SbBool onOrOff)SoWinViewer [virtual]
setViewport(short left, short bottom, short width, short height)SoWinViewer [virtual]
setViewportRegion(const SbViewportRegion &newRegion)SoWinRenderArea [inline]
setWindowCloseCallback(SoWinComponentCB *func, void *data=NULL)SoWinComponent [inline]
show()SoWinComponent [virtual]
showDirectVizDialog(SbBool show)SoWinViewer [virtual]
SoWinRenderArea(SoWidget parent=NULL, const char *name=NULL, SbBool buildInsideParent=TRUE, SbBool getMouseInput=TRUE, SbBool getKeyboardInput=TRUE)SoWinRenderArea
swapNormalBuffers()SoWinGLWidget [virtual]
swapOverlayBuffers()SoWinGLWidget
toggleCameraType()SoWinViewer [virtual]
unbindNormalContext()SoWinGLWidget [virtual]
unregisterDevice(SoWinDevice *d)SoWinRenderArea
viewAll()SoWinViewer [virtual]
~SoStereoViewer()SoStereoViewer [inline, virtual]
~SoWinRenderArea()SoWinRenderArea
 
Enumerationsdefined in
BufferType enum nameSoWinViewer
CursorStyle enum nameSoWinViewer
DecimationStrategy enum nameSoWinViewer
DrawStyle enum nameSoWinViewer
DrawType enum nameSoWinViewer
FloatColorBufferSize enum nameSoWinGLWidget
Type enum nameSoWinViewer
 
Enumeratordefined in
BROWSER enum valueSoWinViewer
BUFFER_DOUBLE enum valueSoWinViewer
BUFFER_INTERACTIVE enum valueSoWinViewer
BUFFER_SINGLE enum valueSoWinViewer
CLASSIC enum valueSoWinViewer
EDITOR enum valueSoWinViewer
FIXED_NUM_TRIANGLES enum valueSoWinViewer
FIXED_PERCENTAGE enum valueSoWinViewer
FLOAT_16_COLOR_BUFFER enum valueSoWinGLWidget
FLOAT_32_COLOR_BUFFER enum valueSoWinGLWidget
FRAMES_PER_SECOND enum valueSoWinViewer
INTERACTIVE enum valueSoWinViewer
NORMAL enum valueSoWinViewer
SHADOW enum valueSoWinViewer
STILL enum valueSoWinViewer
VIEW_AS_IS enum valueSoWinViewer
VIEW_BBOX enum valueSoWinViewer
VIEW_HIDDEN_LINE enum valueSoWinViewer
VIEW_LINE enum valueSoWinViewer
VIEW_LOW_COMPLEXITY enum valueSoWinViewer
VIEW_LOW_RES_LINE enum valueSoWinViewer
VIEW_LOW_RES_POINT enum valueSoWinViewer
VIEW_NO_TEXTURE enum valueSoWinViewer
VIEW_POINT enum valueSoWinViewer
VIEW_SAME_AS_STILL enum valueSoWinViewer
XOR enum valueSoWinViewer
 
Typedefsdefined in
 


Open Inventor Toolkit reference manual, generated on 12 Feb 2024
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