Variables | Functions | Enumerations | Enumerator | Typedefs
Variables | defined in | |
Functions | defined in | |
containsTransparency(SoState *state, int unit=0) | SoTextureImageElement | [static] |
get(SoState *state, SbVec2i32 &size, int &numComponents, SoSFImage::DataType &dataType, GLint &GLInternalFormat, int &wrapS, int &wrapT, int &model, SbColor &blendColor, int unit=0) | SoTextureImageElement | [static] |
get(SoState *state, int &_minFilter, int &_magFilter, float &_maxAnisotropy, int unit=0) | SoTextureImageElement | [static] |
get(SoState *state, SbVec2s &size, int &numComponents, SoSFImage::DataType &dataType, GLint &GLInternalFormat, int &wrapS, int &wrapT, int &model, SbColor &blendColor, int unit=0) | SoTextureImageElement | [static] |
getClassStackIndex() | SoGLTextureImageElement | [static] |
getClassTypeId() | SoGLTextureImageElement | [static] |
getDefault(SbVec2i32 &s, int &nc, SoSFImage::DataType &dataType, GLint &GLInternalFormat) | SoTextureImageElement | [static] |
getDefault(SbVec2s &s, int &nc, SoSFImage::DataType &dataType, GLint &GLInternalFormat) | SoTextureImageElement | [static] |
getTypeId() const | SoElement | [inline, virtual] |
isOfType(const SoType &type) const | SoTypedObject | [inline] |
pop(SoState *state, const SoElement *prevTopElement) | SoGLTextureImageElement | [virtual] |
SoTextureImageElement::pop(SoState *state, const SoElement *prevTopElement) | SoElement | [virtual] |
print(FILE *fp) const | SoTextureImageElementBase | [virtual] |
push(SoState *state) | SoGLTextureImageElement | [virtual] |
set(SoState *state, SoNode *node, const SbVec2i32 &s, int nc, const void *_buffer, SoBufferObject *_bufferObject, SoSFImage::DataType _dataType, GLint _GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, float texQuality, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float _maxAnisotropy, SbBool _enableBorder, const SbVec4f &_borderColor, SbBool isCompressed, int numCompressedMipmaps, SoGLDisplayList *list, int hasTransparency=-1, SbBool enableCompressedTexture=FALSE, int CurrentImg=-1) | SoGLTextureImageElement | [static] |
set(SoState *state, SoNode *node, const SbVec2i32 &subSize, int xoffset, int yoffset, const void *buffer, SoSFImage::DataType dataType, int texname) | SoGLTextureImageElement | [static] |
set(SoState *state, SoNode *node, const SbVec2s &s, int nc, const void *_buffer, SoBufferObject *_bufferObject, SoSFImage::DataType _dataType, GLint _GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, float texQuality, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float _maxAnisotropy, SbBool _enableBorder, const SbVec4f &_borderColor, SbBool isCompressed, int numCompressedMipmaps, SoGLDisplayList *list, int hasTransparency=-1, SbBool enableCompressedTexture=FALSE, int CurrentImg=-1) | SoGLTextureImageElement | [static] |
set(SoState *state, SoNode *node, const SbVec2s &subSize, int xoffset, int yoffset, const void *buffer, SoSFImage::DataType dataType, int texname) | SoGLTextureImageElement | [static] |
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2i32 &size, int numComponents, const void *buffer, SoBufferObject *bufferObject, SoSFImage::DataType dataType, GLint GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float maxAnisotropy, SbBool enableBorder, const SbVec4f &borderColor, SbBool isCompressed, int numCompressedMipmaps, int hasTransparency=-1, int currentTexture=-1) | SoTextureImageElement | [static] |
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2i32 &size, int numComponents, const void *buffer, SoBufferObject *bufferObject, SoSFImage::DataType dataType, GLint GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float maxAnisotropy, const int &minFilter, const int &magFilter, SbBool enableBorder, const SbVec4f &borderColor, SbBool isCompressed, int numCompressedMipmaps, int hasTransparency=-1, int currentTexture=-1) | SoTextureImageElement | [static] |
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2i32 &subSize, int xoffset, int yoffset, const void *buffer, int texname) | SoTextureImageElement | [static] |
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2s &size, int numComponents, const void *buffer, SoBufferObject *bufferObject, SoSFImage::DataType dataType, GLint GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float maxAnisotropy, SbBool enableBorder, const SbVec4f &borderColor, SbBool isCompressed, int numCompressedMipmaps, int hasTransparency=-1, int currentTexture=-1) | SoTextureImageElement | [static] |
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2s &size, int numComponents, const void *buffer, SoBufferObject *bufferObject, SoSFImage::DataType dataType, GLint GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float maxAnisotropy, const int &minFilter, const int &magFilter, SbBool enableBorder, const SbVec4f &borderColor, SbBool isCompressed, int numCompressedMipmaps, int hasTransparency=-1, int currentTexture=-1) | SoTextureImageElement | [static] |
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2s &subSize, int xoffset, int yoffset, const void *buffer, int texname) | SoTextureImageElement | [static] |
setFilter(SoState *state, SoNode *node, int _minFilter, int _magFilter) | SoGLTextureImageElement | [static] |
setIsRenderingShadows(SoState *state, SoNode *node, SbBool isRenderingShadows) | SoGLTextureImageElement | [static] |
Enumerations | defined in | |
Target enum name | SoTextureImageElementBase | |
Enumerator | defined in | |
TEXTURE2D enum value | SoTextureImageElementBase | |
TEXTURECUBEMAP enum value | SoTextureImageElementBase | |
Typedefs | defined in | |