00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : VSG (MMM YYYY) 00022 **=======================================================================*/ 00023 #ifndef _SO_UNIFORM_SHADER_PARAMETER_ELEMENT_ 00024 #define _SO_UNIFORM_SHADER_PARAMETER_ELEMENT_ 00025 00026 #include <Inventor/fields/SoMFNode.h> 00027 #include <Inventor/SbPList.h> 00028 #include <Inventor/elements/SoAccumulatedElement.h> 00029 00030 class SoShaderParameter; 00031 00032 /*----------------------------------------------------------------------------*/ 00033 00045 SoEXTENDER_Documented class SoUniformShaderParameterElement : public SoAccumulatedElement { 00046 SO_ELEMENT_HEADER(SoUniformShaderParameterElement) ; 00047 00048 public: 00052 static void add(SoState *state, SoShaderParameter *param, SoMFNode *shaderObjects) ; 00053 00057 virtual void push(SoState *state) ; 00058 00062 const SoUniformShaderParameterElement *getInstance(SoState *state); 00063 00064 private: 00065 00067 virtual void init(SoState *state); 00068 00069 private: 00070 00071 // Initializes the SoUniformShaderParameterElement class 00072 static void initClass() ; 00073 static void exitClass() ; 00074 00075 private: 00076 //List of SoUniformShaderParameter 00077 SoNodeList parameters; 00078 //List of SoMFNode * of SoShaderObject 00079 SbPList shaderObjs; 00080 00081 virtual ~SoUniformShaderParameterElement() ; 00082 } ; 00083 /*----------------------------------------------------------------------------*/ 00084 00085 #endif // _SO_UNIFORM_SHADER_PARAMETER_ELEMENT_ 00086 00087 00088