00001 /*================================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 =================================================================================*/ 00020 00021 #ifndef _SO_TEXTURE3_ENABLED_ELEMENT 00022 #define _SO_TEXTURE3_ENABLED_ELEMENT 00023 00024 #include <Inventor/elements/SoReplacedTextureElement.h> 00025 00052 class SoTexture3EnabledElement : public SoReplacedTextureElement 00053 { 00054 00055 SO_ELEMENT_HEADER( SoTexture3EnabledElement ); 00056 00057 public: 00063 static void set( SoState* state, SbBool value, SoNode* node = NULL ); 00064 00069 static SbBool get( SoState* state, int unit = 0 ); 00070 00074 static SbBool getDefault() { return FALSE; } 00075 00080 virtual void push( SoState* state ); 00081 00085 virtual void pop( SoState* state, const SoElement* prevTopElement ); 00086 00087 private: 00088 // Initializes the SoTexture3EnabledElement class 00089 static void initClass(); 00090 static void exitClass(); 00091 00092 virtual ~SoTexture3EnabledElement(); 00093 00094 private: 00095 00097 virtual void commonInit(); 00098 00100 virtual void init( SoState* state ); 00101 00102 // return texture enbale flag for the given texture unit 00103 SbBool& getTexEnable( const int unit ) const; 00104 00105 // This stores the enable flag for each texture unit 00106 typedef std::vector<SbBool> SbBoolList; 00107 mutable SbBoolList m_enableList; 00108 }; 00109 00110 #endif /* _SO_TEXTURE3_ENABLED_ELEMENT */ 00111