00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 00021 #pragma once 00022 00023 #include <Inventor/nodes/SoNode.h> 00024 #include <Inventor/SbPImpl.h> 00025 #include <Inventor/misc/SoRef.h> 00026 #include <Inventor/fields/SoSFInt32.h> 00027 #include <Inventor/fields/SoSFBufferObject.h> 00028 #include <Inventor/fields/SoSFEnum.h> 00029 #include <Inventor/nodes/SoShaderParameter.h> 00030 00031 SO_PIMPL_BASE_PUBLIC_DECLARATION(SoShaderParameterBufferObject); 00032 00066 class SoShaderParameterBufferObject : public SoShaderParameter 00067 { 00068 SO_PIMPL_BASE_PUBLIC_HEADER(SoShaderParameterBufferObject); 00069 SO_NODE_HEADER(SoShaderParameterBufferObject); 00070 00071 public: 00072 00076 enum BufferType { 00077 SHADER_STORAGE_BUFFER 00078 }; 00079 00080 SoShaderParameterBufferObject(); 00081 00083 SoSFInt32 bindingPoint; 00084 00087 SoSFBufferObject buffer; 00088 00091 SoSFEnum bufferType; 00092 00093 private: 00094 void GLRender(SoGLRenderAction* action); 00095 00096 private: 00097 static void initClass() ; 00098 static void exitClass() ; 00099 00100 void bind(SoGLRenderAction* action) const; 00101 00102 private: 00103 virtual ~SoShaderParameterBufferObject(); 00104 00105 friend class SoGLShaderParameterBufferObjectElement; 00106 }; 00107 00108