00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : Nicolas Daguise (Nov 2003) 00022 **=======================================================================*/ 00023 00024 #ifndef _SO_FULL_SCENE_ANTIALIASING 00025 #define _SO_FULL_SCENE_ANTIALIASING 00026 00027 #include <Inventor/fields/SoSFBool.h> 00028 #include <Inventor/fields/SoSFBitMask.h> 00029 #include <Inventor/nodes/SoNode.h> 00030 00031 #include <Inventor/elements/SoFullSceneAntialiasingElement.h> 00032 00077 class SoFullSceneAntialiasing : public SoNode { 00078 SO_NODE_HEADER(SoFullSceneAntialiasing); 00079 00080 public: 00088 SoSFBool on; 00089 00093 enum Filter { 00095 POINTS = SoFullSceneAntialiasingElement::POINTS, 00097 LINES = SoFullSceneAntialiasingElement::LINES, 00099 POLYGONS = SoFullSceneAntialiasingElement::POLYGONS, 00101 TEXT = SoFullSceneAntialiasingElement::TEXT, 00103 ALL = SoFullSceneAntialiasingElement::ALL 00104 }; 00105 00121 SoSFBitMask filter; 00122 00126 SoFullSceneAntialiasing(); 00127 00132 inline virtual void setOverride(const SbBool state) 00133 { override.setValue(state); } 00134 00138 inline virtual SbBool isOverride() const 00139 { return override.getValue(); } 00140 00141 private: 00142 virtual void doAction(SoAction *action); 00143 virtual void callback(SoCallbackAction *action); 00144 virtual void GLRender(SoGLRenderAction *action); 00145 00146 //----------------------------------------------------------------------------- 00147 private: 00148 static void initClass(); 00149 static void exitClass(); 00150 00151 SoSFBool override; 00152 00153 private: 00154 // Destructor 00155 virtual ~SoFullSceneAntialiasing(); 00156 }; 00157 00158 #endif /* _SO_FULL_SCENE_ANTIALIASING */ 00159 00160 00161