00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : G.TALLEC (Oct 2006) 00022 **=======================================================================*/ 00023 00024 00025 00026 #ifndef _SoDirectVizShader_ 00027 #define _SoDirectVizShader_ 00028 00029 #include <Inventor/nodes/SoNode.h> 00030 #include <Inventor/fields/SoMFString.h> 00031 #include <Inventor/fields/SoSFString.h> 00032 00034 // 00035 // Class: SoDirectVizShader 00036 // 00037 // DirectViz general shader node. 00038 // 00040 00041 class SoTexture2; 00042 class SoDEPRECATED SoDirectVizShader : public SoNode { 00065 00066 SO_NODE_HEADER(SoDirectVizShader); 00067 00068 public: 00069 // Fields 00070 00080 SoSFString file; 00081 00086 SoSFString name; 00087 00120 SoMFString options; 00121 00125 SoDirectVizShader(); 00126 00127 private: 00128 // Implements actions 00129 virtual void GLRender(SoGLRenderAction *action); 00130 00131 virtual void doAction(SoAction *action); 00132 00133 virtual void callback(SoCallbackAction *action); 00134 00135 private: 00136 static void initClass(); 00137 static void exitClass(); 00138 00139 SoTexture2 *_texture; 00140 00141 SbString _texUrl; 00142 00143 virtual void checkTexture(); 00144 00145 private: 00146 00147 static void textureChangedCB(void *data, SoSensor *sensor); 00148 00149 virtual ~SoDirectVizShader(); 00150 00151 private: 00152 00153 static void addDirectories(); 00154 00155 static void removeDirectories(); 00156 00157 static SbStringList *_dirList; 00158 }; 00159 00160 #endif /* _SoDirectVizShader_ */ 00161 00162 00163