00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : VSG (MMM YYYY) 00022 **=======================================================================*/ 00023 #ifndef _SO_DIRECT_VIZ_LIGHT_SHADER_ELEMENT 00024 #define _SO_DIRECT_VIZ_LIGHT_SHADER_ELEMENT 00025 00026 #include <Inventor/elements/SoElement.h> 00027 00028 #include <Inventor/misc/SoState.h> 00029 #include <Inventor/elements/SoAccumulatedElement.h> 00030 #include <Inventor/errors/SoDebugError.h> 00031 00032 #include <Inventor/SoLists.h> 00033 00034 00035 class SoDirectVizShader; 00036 00037 SoDEPRECATED_CLASS(9500, "No longer supported.") SoDirectVizLightShaderElement :public SoAccumulatedElement{ 00038 00039 SO_ELEMENT_HEADER(SoDirectVizLightShaderElement); 00040 00041 public: 00042 00043 virtual void pop(SoState *state, const SoElement *prevTopElement); 00044 virtual void push(SoState *state); 00045 00046 static void add(SoState *state, SoDirectVizShader *profile); 00047 00048 static const SoNodeList & get(SoState *state); 00049 00050 private: 00051 00053 virtual void init(SoState *state); 00054 00055 private: 00056 // Initializes the SoDirectVizShaderElement class 00057 static void initClass(); 00058 static void exitClass(); 00059 00060 private: 00061 00062 // list of profile nodes 00063 SoNodeList _shaders; 00064 00065 virtual ~SoDirectVizLightShaderElement(); 00066 }; 00067 00068 #endif 00069 00070 00071