00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : C. OGNIER (Feb 2001) 00022 **=======================================================================*/ 00023 00024 #ifndef SBTVIZTEXTURELIST_H 00025 #define SBTVIZTEXTURELIST_H 00026 00027 #include <Inventor/SbLinear.h> 00028 #include <Inventor/SbPList.h> 00029 #include <TerrainViz/SbTVizTexture.h> 00030 00031 class SiTVizTextureManager; 00032 class SoDEPRECATED SbTVizTextureList : public SbPList { 00068 00069 public : 00073 SbTVizTextureList(); 00074 00079 SbTVizTextureList(const SbTVizTextureList& texList); 00080 00087 virtual ~SbTVizTextureList(); 00088 00092 void addTexture(SbTVizTexture* tex); 00103 void addTexture(const char* fileName, int level, const SbVec2s& position, const SbVec2s& borders = SbVec2s(0, 0)); 00110 const SbTVizTexture* removeTexture(const char* fileName); 00117 const SbTVizTexture* removeTexture(int level, const SbVec2s& position); 00121 const SbTVizTexture* getTexture(const char* fileName) const; 00125 const SbTVizTexture* getTexture(int level, const SbVec2s& position) const; 00126 00127 00133 void deleteAllTextures(); 00134 00135 private: 00136 SbBool needUpdate; 00137 00138 }; 00139 00140 #endif 00141 00142