00001 /*======================================================================= 00002 * Copyright 1991-1996, Silicon Graphics, Inc. 00003 * ALL RIGHTS RESERVED 00004 * 00005 * UNPUBLISHED -- Rights reserved under the copyright laws of the United 00006 * States. Use of a copyright notice is precautionary only and does not 00007 * imply publication or disclosure. 00008 * 00009 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND: 00010 * Use, duplication or disclosure by the Government is subject to restrictions 00011 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights 00012 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or 00013 * in similar or successor clauses in the FAR, or the DOD or NASA FAR 00014 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc., 00015 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311. 00016 * 00017 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY 00018 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION, 00019 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY 00020 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON 00021 * GRAPHICS, INC. 00022 **=======================================================================*/ 00023 /*======================================================================= 00024 ** Author : Howard Look (MMM yyyy) 00025 ** Modified by : Paul Isaacs (MMM yyyy) 00026 **=======================================================================*/ 00027 /*======================================================================= 00028 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00029 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00030 *** *** 00031 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00032 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00033 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00034 *** *** 00035 *** RESTRICTED RIGHTS LEGEND *** 00036 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00037 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00038 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00039 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00040 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00041 *** *** 00042 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00043 *** BORDEAUX, FRANCE *** 00044 *** ALL RIGHTS RESERVED *** 00045 **=======================================================================*/ 00046 /*======================================================================= 00047 ** Modified by : VSG (MMM YYYY) 00048 **=======================================================================*/ 00049 00050 00051 #ifndef _SB_PLANE_PROJECTOR_ 00052 #define _SB_PLANE_PROJECTOR_ 00053 00054 #include <Inventor/projectors/SbProjector.h> 00055 00079 class SbPlaneProjector : public SbProjector 00080 { 00081 public: 00082 00087 SbPlaneProjector(SbBool orient = FALSE); 00088 00093 SbPlaneProjector(const SbPlane &plane, 00094 SbBool orient = FALSE); 00095 00099 virtual ~SbPlaneProjector() {}; 00100 00105 virtual SbProjector * copy() const; 00112 virtual SbVec3f project(const SbVec2f &point); 00118 virtual SbVec3f intersect( const SbLine &line ); 00119 00123 void setPlane(const SbPlane &plane); 00124 00128 const SbPlane & getPlane() const { return plane; } 00129 00137 void setOrientToEye(SbBool orientToEye); 00141 SbBool isOrientToEye() const { return orientToEye; } 00142 00146 virtual SbVec3f getVector(const SbVec2f &mousePosition1, 00147 const SbVec2f &mousePosition2); 00148 00155 virtual SbVec3f getVector(const SbVec2f &mousePosition); 00156 00160 void setStartPosition(const SbVec2f &mousePosition) 00161 { lastPoint = project(mousePosition); } 00162 00166 void setStartPosition(const SbVec3f &point) 00167 { lastPoint = point; } 00168 private: 00169 00170 SbPlane plane; 00171 SbBool orientToEye; // TRUE is plane should be oriented to eye. 00172 SbBool needSetup; // Set TRUE when plane or orientToEye changes. 00173 SbPlane nonOrientPlane; // Non-EyeOriented plane. 00174 00175 SbVec3f lastPoint; // Cached last point. 00176 00177 void setupPlane(); // Sets up plane orientation, if necessary. 00178 00179 }; 00180 00181 #endif /* _SB_PLANE_PROJECTOR_ */ 00182 00183