00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : VSG (MMM YYYY) 00022 **=======================================================================*/ 00023 00024 #ifndef _MO_ACTIONNODE_ 00025 #define _MO_ACTIONNODE_ 00026 00027 #include <Inventor/nodes/SoNode.h> 00028 #include <Inventor/actions/SoDistributeAction.h> 00029 #include <MeshVizXLM/mapping/MoMeshVizDataMapping.h> 00030 00037 class MESHIVIZDM_API MoActionNode : public SoNode { 00038 SO_NODE_ABSTRACT_HEADER(MoActionNode) ; 00039 00040 private: 00041 00042 // These virtual functions implement all of the actions for nodes 00043 // Most of the default implementations call doAction(). 00044 virtual void GLRender(SoGLRenderAction * action); 00045 virtual void callback(SoCallbackAction * action); 00046 virtual void getBoundingBox(SoGetBoundingBoxAction *action); 00047 virtual void getMatrix(SoGetMatrixAction * action); 00048 virtual void handleEvent(SoHandleEventAction * action); 00049 virtual void pick(SoPickAction * action); 00050 virtual void rayPick(SoRayPickAction *action); 00051 virtual void search(SoSearchAction * action); 00052 virtual void write(SoWriteAction *action); 00053 virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action); 00054 virtual void distribute(SoDistributeAction *action); 00055 00056 private: 00057 00058 static void initClass(); 00059 static void exitClass(); 00060 00061 private: 00062 00063 MoActionNode(); 00064 virtual ~MoActionNode(); 00065 00066 }; 00067 00068 #endif /* _MO_ACTIONNODE_ */ 00069 00070