Ray-traced rendering enabling accurate reflections, refractions, and shadows
High-performance ray-tracer engine optimized for Intel and AMD CPUs
Transparent integration with Open Inventor scene graph and viewers
Control of quality/interaction tradeoffs: resolution subsampling, progressive resolution, oversampling, recursion depth limit
Flexible shader sets – Phong, Glass, Environment, Bump, Car Paint…
Distribution ray-tracing supporting glossy effects, soft shadows…
Fast and progressive Environment Lighting
Extensible with custom shader classes (requires OpenRTRT SDK, provided separately)
Fast spatial indexing, automatic or manual caching on file for large scenes
Handles dynamic scenes with animation and interaction
Cluster support for performance scalability
Takes advantage of multi-processor/multi-core systems
Support for offscreen rendering
Support for stereoscopy
Support for tiled displays or immersive VR displays configurations with ScaleViz
Support for fast ScaleViz remote rendering for building visualization servers