Table of Contents
Chapter Objectives. After reading this chapter, you’ll be able to:
Choose ray-tracing realistic rendering as an alternative to OpenGL rendering
Use ray-tracing for scientific computation on Open Inventor scenes
Control quality/performance tradeoffs for easy interaction with ray-tracing rendering
Set ray-tracing shaders in your scene for enhanced rendering effects
Optimize your scene for best ray-tracing performance, speed up loading large scenes
Use multiple CPUs, set up ray-tracing in cluster mode for scalable rendering performance