After this XML file has been generated, the easy way to rebuild your scene is to import the information provided by the XML file using the loadFromXML(“fileName”) method. Your code can be as short as the following:
Example 6.5. A simple example using an XML description file
int main(int argc, char **argv) { // Initialize Inventor. This returns a main window to use. // If unsuccessful, exit. Widget mainWindow = SoXt::init(argv[0]); // pass the app name if (mainWindow == NULL) exit(1); // Initialize TerrainViz SoTViz::init(); SoXtExaminerViewer *mainViewer = new SoXtExaminerViewer(mainWindow); SoSeparator *mainRoot = new SoSeparator; mainViewer->setSceneGraph(mainRoot); SoTVizRender *dtmRender = new SoTVizRender(); mainRoot->addChild(dtmRender); dtmRender->loadFromXML("data/africa.xml"); dtmRender->maxRenderedTriangles = 10000; // Display main window mainViewer->show(); mainViewer->viewAll(); SoXt::show(mainWindow); SoXt::mainLoop(); // Main Inventor event loop return 0; }